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How to make a npc give a item when killed? [closed]

Asked by 3 years ago
Edited 3 years ago

So I have been working on a rpg and I couldn't figure out how to make a npc when killed have a chance to give you a item like a sword.

I am using this code idk why it doesn't work I'm not getting any errors and I don't see any problems

local humanoid = script.Parent:FindFirstChild("Humanoid")
local rp = game:GetService("ReplicatedStorage")
local drop = rp.drop:FindFirstChild("Livingwood_Dagger")
local hr = script.Parent:FindFirstChild("HumanoidRootPart")

humanoid.Died:Connect(function()
    local dropChance = math.random(1, 2)
    if dropChance == 1 then
        local clone = drop:Clone()
        clone.Parent = workspace
        local Handle = clone:FindFirstChild("Handle")
        if Handle then
            Handle.CFrame = hr.CFrame
        end
    end
end)
0
You can request scripts on the developer forum https://devforum.roblox.com/ MarkedTomato 810 — 3y

Closed as Not Constructive by MarkedTomato and JesseSong

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?