Posted on June 18, 2020 by
Hello Scripting Helpers community,
Unfortunately, private user data was accessed from our forum website (previously hosted on forum.scriptinghelpers.org), which was closed earlier this year.
Only data accessible from the forum software was released. No data from the main website was breached.
The following data points of users who at any point accessed the forum website at forum.scriptinghelpers.org was unfortunately released to the public:
- Roblox Username
- Email address
- Previously used IP addresses
- Ban reasons
No other information was released. No passwords were accessed or released.
The data was accessed via a compromised staff member's account whose password appeared in a data dump from a different website that was hacked. Despite our requirement for all staff members to have 2FA enabled on their Scripting helpers Account, this requirement did not extend to the forum website as it was hosted using third party forum software.
Apologies for any inconvenience this may have caused you.
You can check if your information was leaked by viewing this page while being logged in.
- Scripting Helpers
Comments on this post have been disabled due to users spreading misinformation.
One of the most common requests I get for blog post topics are for a decoration placement system that saves. I’ve shied away from this topic in the past as there is no singular “correct” way to do it. That being said, I think it's a good exercise for all game devs to go through and will potentially place a role in a future blog post I plan to write.
In addition to change things up, I’ll also take the time to explain and use Object Oriented Programming (OOP) as it’s not only my own preferred style, but also something Roblox uses for their core scripts.
Most of the posts that I make tend to be very mathematical and aimed at experienced developers. Today's post is instead going to be aimed at those of you who are newer to the platform, and are looking for a project to practice your skills on. We will be going over how we can make our very own game of Simon says!
It's been quite awhile since Scripting Helpers hosted its last Snack Break challenge but I'm excited to breath some life into this three-year tradition! For those of you who are unfamiliar, the goal of a Snack Break is to provide a quick and thought provoking challenge that programmers of all skill levels can get something out of.
As a somewhat active member of the Scripting Helpers discord one of the most common questions I see is how to have a projectile travel an arc. Most people want to know how to do this for things like basketballs or cannon balls and so forth. Since this is such a popular question I thought it would be worth writing a blog post on it and talking about a few other things we can extend from our findings.
In this post we will be talking about creating our very own filtering enabled friendly first person shooter (FPS) game. I do want to make clear though that I won't be covering how to actually make the weapon shoot in this article. All we are going to be covering is the visuals meaning having the character aim down sights, look up and down, etc. Maybe we'll talk about shooting another day.
Today I recieved the following message from a user:
This user is correct! There is something going on with the CFrame class that is making his calculation not work that's no fault of his own. In this blog post blog post we'll explore why that is.
Quaternions are always a tricky, but interesting subject. They are four dimensional in nature and provide an unparalleled usefulness when it comes to rotations. Unfortunately, they’re far from intuitive, and for most people they are avoided entirely in favour of just letting the engine do the heavy lifting. Most of my own knowledge of quaternions is technical and although I have always been able to make them do what I wanted, I never opted to use them in my day to day endeavours. That is until a few days ago when I was messing in studio and something clicked.