I am working on a game that consists of a maze with a killer NPC inside it. I want to include safe rooms in the maze where keys etc. can be collected and also as a place to hide from the NPC.
How do i make a wall or block that only players can pass through so that the NPC cant follow them into the safe room?
I have seen posts about making parts that delete for the client but still stay on the server but how would i script this?
Thanks!
Make a localscript located in StarterPlayer->StartedPlayerScript with:
local Part = game.Workspace.NoKillerZone -- Change that to the part you want to delete for the client Part:Destroy()
Closed as Not Constructive by JesseSong
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