well this is the script
game:GetService("UserInputService").InputBegan:connect(function(input,gameprocesed) if input.KeyCode == Enum.KeyCode.LeftShift then for i = 1,16 do wait() game.Workspace.Camera.FieldOfView = game.Workspace.Camera.FieldOfView + 1.6 game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed + 1 end end end) game:GetService("UserInputService").InputEnded:connect(function(input,gameprocesed) if input.KeyCode == Enum.KeyCode.LeftShift then for i = 1,16 do wait() game.Workspace.Camera.FieldOfView = game.Workspace.Camera.FieldOfView - 1.6 game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed - 1 end end end) game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Died:connect(function() game.Workspace.Camera.FieldOfView = 70 game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16 script.Disabled = true end)
Closed as Not Constructive by JesseSong
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