ServerScriptService
. local plr = game.Players.LocalPlayer local explosion = game.Workspace:WaitForChild("Explosion") local explosion2 = game.Workspace:WaitForChild("CloneExplosion") --in ReplicatedStorage, I put a model explosion that the exploiter could use to trigger instead of making a new one if explosion or explosion2 = true then do plr:Kick("Explosion found!") end
Tested by making my own explosion in the server
Note that exploiters, client-side ones, anyway, can gain access to anything in the workspace
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I want to make such a script. Help with improving it?
-To be added
Closed as Not Constructive by imKirda and JesseSong
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?