how to make a model move onto the player's head and fall off of their head when they press a key? [closed]
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4 years ago Edited 4 years ago
01 | local TweenService = game:GetService( "TweenService" ) |
03 | local part = Instance.new( "Part" ) |
04 | part.Position = Vector 3. new( 0 , 10 , 0 ) |
05 | part.Color = Color 3. new( 0 , 0 , 0 ) |
07 | part.Parent = game.Workspace |
09 | local goal = { 39.7 , 0.5 , - 127.5 } |
10 | goal.Position = Vector 3. new( 10 , 10 , 0 ) |
11 | goal.Color = Color 3. new( 0 , 1 , 0 ) |
13 | local tweenInfo = TweenInfo.new( 5 ) |
15 | local tween = TweenService:Create(part, tweenInfo, goal) |
that is an example of my code. so it is reaching the spawn location where the player is most likely at and it is not working
Closed as Not Constructive by zadobyte, megukoo, Cynical_Innovation, moo1210, and JesseSong
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?