Recently I've been working on a combat system, I've gotten everything to work except for the knockback. I've been trying to look for a good way to implement knockback but I can't find any good tutorial online. I've heard that BodyVelocity works, but it doesn't fit the style of what my game will be like. Does anybody have tips for implementing knockback?
local Speed = 40 local Force = 80000 local TotalForce = Force local KnockBack = Instance.new("BodyVelocity") KnockBack.Parent = part.Parent:FindFirstChild("HumanoidRootPart")--part is the target of the knockback/ the opponent KnockBack.MaxForce = Vector3.new(TotalForce,TotalForce,TotalForce) KnockBack.Velocity = Character:FindFirstChild("HumanoidRootPart").CFrame.LookVector * Speed -- based on the direction YOUR character is facing.
Idk if this works for you, but you should try it.
Closed as Not Constructive by JesseSong
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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