Hello, im making a grappling gun with a raycast gun, but for some reason it rotates the whole map. Can someone help me fix it?
local tool = script.Parent local user tool.Equipped:connect(function(mouse) user = tool.Parent mouse.Button1Down:connect(function() local ray = Ray.new(tool.Barrel.CFrame.p, (mouse.Hit.p - tool.Barrel.CFrame.p).unit*300) local hit, position = game.Workspace:FindPartOnRay(ray, user) script.Parent.Handle.Fire:Play() local humanoid = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid") if humanoid then humanoid:TakeDamage(15) end local distance = (position - tool.Barrel.CFrame.p).magnitude local rayPart = Instance.new("Part", user) rayPart.Name = "RayPart" rayPart.BrickColor = BrickColor.new("White") rayPart.Material = "SmoothPlastic" rayPart.Transparency = 0 rayPart.Anchored = false rayPart.CanCollide = false rayPart.TopSurface = Enum.SurfaceType.Smooth rayPart.BottomSurface = Enum.SurfaceType.Smooth rayPart.formFactor = Enum.FormFactor.Custom rayPart.Size = Vector3.new(0.2, 0.2, distance) rayPart.CFrame = CFrame.new(position, tool.Barrel.CFrame.p) * CFrame.new(0, 0, -distance/2) rayPart.Touched:Connect(function(touch) if touch.ClassName == "Part" then local weld = Instance.new("WeldConstraint", rayPart) weld.Part0 = touch weld.Part1 = rayPart end end) mouse.Button1Up:connect(function() rayPart:Destroy() end) end) end)
Closed as Not Constructive by JesseSong
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?