"i posted this twice first did not answer it" hi thank you for reading my post i have a small problem i send this remote event from the server to a local script inside the playerGui
remotecounter:FireAllClients()
the local script inside the player gui and
remoteEvent.OnClientEvent:Connect(function() script.Parent.Parent.Enabled=true repeat wait(1) counternum.Value=counternum.Value-1 script.Parent.Text=counternum.Value until counternum.Value<=310 remotemove:FireServer() --counternum.Value=360 end)
and again this local script sends so another serverscrpt when the timer is up
the other script
remotemove.OnServerEvent:Connect(function(plr) -- code when timer is up end
but remotemove doesn't fire to the server and that is the error thanks for reading this post if you now the solution please answer. and if u have questions feel free to ask than
The error should be that you didn't reference the player that joined. Use FireClient
local Players = game:GetService("Players") local welcomePlayerEvent = Instance.new("RemoteEvent") welcomePlayerEvent.Parent = game.ReplicatedStorage welcomePlayerEvent.Name = "WelcomePlayerEvent" local function onPlayerAdded(player) welcomePlayerEvent:FireClient(player) end Players.PlayerAdded:Connect(onPlayerAdded)
Marked as Duplicate by youtubemasterWOW and JesseSong
This question has been asked before, and already has an answer. If those answers do not fully address your question, then please ask a new question here.
Why was this question closed?