hi thank you for reading my post i have a small problem i send this remote event from the server to a local script inside the playerGui
remotecounter:FireAllClients()
the local script inside the player gui and
remoteEvent.OnClientEvent:Connect(function() script.Parent.Parent.Enabled=true repeat wait(1) counternum.Value=counternum.Value-1 script.Parent.Text=counternum.Value until counternum.Value==310 remotemove:FireServer() --counternum.Value=360 end)
and again this local script sends so another serverscrpt when the timer is up
the other script
remotemove.OnServerEvent:Connect(function(plr) -- code when timer is up end
but remotemove doesn't fire to the server and that is the error thanks for reading this post if you now the solution please answer. and if u have questions feel free to ask thanks
Hello. FireClient()
requires an argument as a player. For example:
remotecounter:FireClient(game.Players["you_success"])
To do it to all players, use this:
remotecounter:FireAllClients()