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January 11, 2019
5 hours ago
October 14, 2014
4 questions asked
I need help with coding a max range for my elemental game. Does anyone know how?
How do I make my knockback so that it would not pull the hit character to the ground?
How do I make a more accurate aiming system for an elemental game?
How do I script knockback for my wind element?
1 answer given
Can i ask for help for slow effects that will back the normal walkspeed of a npc?