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How do I make custom animations not cancel out each other?

Asked by 5 years ago

In my game, I got a lot of animations going on. For example, fireball throw and animations for the other skills. The problem is, when the animation plays at first it won't play then the rest will be OK but animations when the player's walkspeed is 0 for effects don't play correctly. The animation will play the first part but if you try to move with WASD it'll cancel the animation out. How do I fix these problems? All of my animations have these problems.

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BTW, the animation that plays when play walkspeed is 0 is set to Action priority xXKingCool258Xx 39 — 5y
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I forgot to set the animation priorities to Action, mb xXKingCool258Xx 39 — 5y
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update your question and include the code you are using in a code block User#5423 17 — 5y

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