October 17, 2018
22 days ago
June 7, 2017
9 questions asked
How do detect Terrain Material Type instead of Brick Material on Mud?
Where should I put a debounce to prevent these remote events from firing multiple times?
How to ignore "Air" material when using :FindPartOnRay()?
How to detect touched events from Humanoid when player collision is disabled?
How can I disable the default "Animate" script in a spawned character?
1 answer given
[Question has been deleted]