October 17, 2018
5 days ago
June 7, 2017
7 questions asked
How do detect Terrain Material Type instead of Brick Material on Mud?
Where should I put a debounce to prevent these remote events from firing multiple times?
How to ignore "Air" material when using :FindPartOnRay()?
How can I disable the default "Animate" script in a spawned character?
TextLabels inside of ImageButtons are not respawning properly after death?
1 answer given
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