Yes, i do own the animation and I am not using team create. This is the code that I am using. Thank You! local Animations = { Charge = { Animation = Character.Humanoid:LoadAnimation(script.Parent:WaitForChild("Charge")), Duration = 1.5, }, Idle ={ Animation = Character.Humanoid:LoadAnimation(script.Parent:WaitForChild("Idle")), }, ChargeHold ={ Animation = Character.Humanoid:LoadAnimation(script.Parent:WaitForChild("ChargeHold")), }, Stab1 ={ Animation = Character.Humanoid:LoadAnimation(script.Parent:WaitForChild("Stab1")), Duration = 0.6, }, Stab2 ={ Animation = Character.Humanoid:LoadAnimation(script.Parent:WaitForChild("Stab2")), Duration = 0.6 }, Equip ={ Animation = Character.Humanoid:LoadAnimation(script.Parent:WaitForChild("Equip")), Duration = .5, }, EquipSlow ={ Animation = Character.Humanoid:LoadAnimation(script.Parent:WaitForChild("EquipSlow")), Duration = 1, }, }
Tool.Equipped:Connect(function() warn("Equipped") Equipred = true PlayingAnimation = Animations.Equip PlayingAnimation.Animation:Play() StartTick = tick() repeat wait() until (tick() - StartTick) >= PlayingAnimation.Duration PlayingAnimation.Animation:Stop() PlayingAnimation = Animations.Idle PlayingAnimation.Animation:Play() CanUse = true warn("AfterEquipped") end)
Tool.Activated:Connect(function() if Equipred then if CanUse == true then Activated = true ActiveTick = tick() PlayingAnimation.Animation:Stop() PlayingAnimation = Animations.Charge PlayingAnimation.Animation:Play() repeat wait() until (tick() - ActiveTick) >= .25 or Activated == false if Activated and PlayingAnimation == Animations.Charge and CanUse then PlayingAnimation.Animation:Stop() PlayingAnimation = Animations.ChargeHold PlayingAnimation.Animation:Play() end end end end)
Closed as Not Constructive by hellmatic and killerbrenden
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