I'm trying to make a script that forces the player to trip and not get up, but the player is able to advoid the trip if they hold jump, this is my script
while wait() do if Player.Stats.Ragdolled.Value == false then for i,v in pairs(Character:GetDescendants()) do if v:IsA("Humanoid") then v.PlatformStand = false end end break end for i,v in pairs(Character:GetDescendants()) do if v:IsA("Humanoid") then v.PlatformStand = true end end end