I am new at ROBLOX scripting and have made the following code/script to make an object spawn infinitely.
while true do
wait(2)
hello = Instance.new("Part")
hello.Position = Vector3.new(0,22,0)
hello.Anchored = false
hello.CanCollide = false
hello.BrickColor = BrickColor.new("Baby blue")
hello.Parent = game.Workspace
end
However, I want to make it so that when the person hits the object they take damage and eventually die. I have tried looking up touch events that make this happen but do not seem to work.
"use code blocks"
Anyways, I'm also quite new to coding. I'm certainly no expert (or even good) at scripting but here's how you fix it I think:
while true do local newPart = Instance.new("Part", game.Workspace) newPart.Name = "Part" newPart.Anchored = false newPart.Position = CFrame.new(0, 60, 0) newPart.BrickColor = BrickColor.new("Baby blue") wait(2) end
tl;dr: Put the wait at the end
I've optimized your scripted
while true do wait(2) hello = Instance.new("Part") hello.Position = Vector3.new(0,22,0) hello.Anchored = false hello.CanCollide = false hello.BrickColor = BrickColor.new("Baby blue") hello.Parent = game.Workspace script.Parent.Touched:Connect(function(hit) if hit.Parent:FindFirstChild( "Humanoid") then -- if whatever hits has a humanoid then fire an event hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health -25 -- The amount of damage change this to your preference. end