Why wont my tool model show up after cloning it from the replicated storage? ( still unanswered)
Basically I use this script to clone the tool from replicated storage into the players backpack
1 | local tool = game:GetService( "ReplicatedStorage" ).UnknowingFire |
2 | local plr = game:GetService( "Players" ).LocalPlayer |
4 | script.Parent.Activated:Connect( function () |
5 | tool:Clone().Parent = plr.Backpack |
6 | script.Parent.Parent:Destroy() |
However what happens is when I load into the game and take the script after pressing the button, I get the tool selected GUI, however the tool does not show up in my hand, my player does all the animations that would happen with the tool in my hand, as well as the scripts of attacking blocking, etc. I can also see the model in workspace and it gets the effects from when I would attack with (Fire particles on the sword when I attack), so everything works except for the fact that the sword isn't in my hand. I tried solving this by anchoring it, but all it does is stick me to the workspace: https://gyazo.com/b54691f5c260920a55578f5dcc1eb14e
A gif of the problem: https://gyazo.com/5dc281fef542ce00f4474792301d5d98