I have been trying to make a random player picker then if they are picked they will be teleported do you know how to do it?
local Players = game:GetService("Players"):GetPlayers() local SelectedPlayer = Players[math.random(1,#Players)] local Character = SelectedPlayer.Character or SelectedPlayer.CharacterAdded:Wait() Character:SetPrimaryPartCFrame(workspace.Part.CFrame)
You could maybe insert a table with all the players inserted into it and randomly pick the index
local PlayerTable = {} game.Players.PlayerAdded:Connect(function(plr) table.insert(PlayerTable, plr.Name) end)
Now, the way to pick out a random index from this table would be like this (adding on to the previous script)
local PlayerTable = {} local playersInGame = game.Workspace.IntValue --//You could create an IntValue somewhere for example workspace to see how many players are in the game local Players = game:GetService("Players") game.Players.PlayerAdded:Connect(function(plr) table.insert(PlayerTable, plr.Name) playersInGame.Value = playersInGame.Value + 1 end) game.Players.PlayerRemoving:Connect(function(plr) playersInGame.Value = playersInGame.Value - 1 for i,v in pairs (PlayerTable) do if v == plr.Name then table.remove[i] --//Will remove the player on that index end end end) --//Code e.g. game.Workspace.Part.Touched:Connect(function() local RandomNum = math.random(1,playersInGame.Value) for i,v in pairs (PlayerTable) do if i == RandomNum.Value then print(v) --//Will print out the random player's name --//From here you can do anything like local selectedPlayer = Players:FindFirstChild(v) selectedPlayer.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(game.Workspace.Part.Position + Vector3.new(0,3,0)) end end end)
This line game.Workspace.Part.Position
is any part you want to teleport the player to. You will need to make a part that you want to teleport the player to.
If you don't want the player to see the part then, you can make it invisible by setting transparency to 1
I'm sorry if this won't work i am not that experienced but i always do the best i can. If you need any more explaining or you don't understand something, you may ask for help
Closed as Not Constructive by Ziffixture
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?