https://www.roblox.com/library/442028078/Animation-Converter
For example, it gives me this output when I converted an animation:
return { Properties = { Looping = false, Priority = Enum.AnimationPriority.Core }, Keyframes = { [0] = { ["HumanoidRootPart"] = { ["Torso"] = { }, }, }, [0.2] = { ["HumanoidRootPart"] = { ["Torso"] = { CFrame = CFrame.new(5, 0, 0) * CFrame.Angles(0, 0, math.rad(-15.011)), }, }, }, [0.4] = { ["HumanoidRootPart"] = { ["Torso"] = { }, }, }, } }
How do I use this in a script?
I don't know if you've received an answer yet on another forum but I'll share mine anyway. These are how you can use this: In Keyframes the number is basically when the motion occurs and the CFrame is how the .Transform of the specific Motor6D in the character's body is modified.