Here is my script. I am wandering how I could add to it so only prisoners turn into crims. I made it so when a team touches a wall they turn into crims.
--- code at bottom is where when its touched they change team
local RemoteEvent = game.ReplicatedStorage.ChangeTeam local CriminalEvent = game.ReplicatedStorage.Criminals local PoliceEvent = game.ReplicatedStorage.Police local CrimFrame = game.StarterGui.ScreenGui.CrimsTeam local PoliceDevice = game.Teams local PoliceTeamTest = game.Teams.Police local player = game.Players.LocalPlayer local frame = script.Parent:WaitForChild("Frame") local player = game.Players.LocalPlayer local red = game.Workspace.Parts.RedBrick local CitizensColor = "Lime green" local PoliceColor = "Cyan" local PrisonersColor = "Bright orange" local CriminalsColor = "Crimson" frame.Prisoners.MouseButton1Click:Connect(function() RemoteEvent:FireServer(BrickColor.new(PrisonersColor)) end) frame.Police.MouseButton1Click:Connect(function() RemoteEvent:FireServer(BrickColor.new(PoliceColor)) end) frame.Citizens.MouseButton1Click:Connect(function() RemoteEvent:FireServer(BrickColor.new(CitizensColor)) end) red.Touched:Connect(function() CriminalEvent:FireServer(BrickColor.new(CriminalsColor)) end) game.ReplicatedStorage.Criminals.OnServerEvent:Connect(function(player,teamcolor) player.TeamColor = teamcolor end)
Closed as Not Constructive by Ziffixture
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