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how do i make a fake chat/ fake player list for my game? [closed]

Asked by 4 years ago

I am making a horror game and i want people to think that my monster "Fredric" is actually there. How do i make him talk in chat with the real players saying pre-typed up things and also show up in the player list. Thanks!

if u can help me out with a script its much appreciated

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You need to attempt doing this first, we don't spoon-feed. iiAmBetterThanYouHa 20 — 4y
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http://xyproblem.info You don't need a custom chat. hiimgoodpack 2009 — 4y

Closed as Not Constructive by hiimgoodpack and WideSteal321

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?

2 answers

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Answered by 4 years ago
Edited 4 years ago

I think you can use the thing called "ChatMakeSystemMessage" with a Localscript inside of Startergui. Here is an example:

game.StarterGui:SetCore("ChatMakeSystemMessage", {
    Text = "[Random name]: Hi my name is Herobrinekid1",
    Color = Color3.new(255, 0, 0)

})
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Answered by 4 years ago

First of all, you need to disable the current in-game player list, or nobody will be fooled.

game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, false) -- this will set the player list to false (not showing)

This is a local script that goes inside StarterGui.

Then create your own ui in that area in studio.

Theres not much scripts involved, unless u want to make it fancy, and the players actually act like real players. I wont add anymore because u didnt attempt a script.

Chat Script:

game.StarterGui:SetCore("ChatMakeSystemMessage", {
    Text = "[Fake Player's Name]: Hi there!",
    Color = Color3.new(255, 0, 0)
})

local script inside startergui.

But yes, no more just spoon-feeding you. You MUST ADD a script attempt first or nobody will help you.