If at all, im trying to make it so that every time you die, a different sound would play each time.
How would i do this?
Thanks.
local sounds = {sound1, sound2, sound3} game.Players.Died:Connect(function(plr) local randomdeath = math.random(1, #sounds) randomdeath:Play() end
Something like that
Closed as Not Constructive by hiimgoodpack and Fragmentation123
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?