So I just wrapped up and polished a gun script, then I went to create NPC's. These NPC's have a Humanoid
named "EnemyHum". This way, player's can't kill each other.
I also want to add a feature where the glass humanoids will follow you and try to kill you with their melee weapons.
I'm not asking for any scripts, but does anyone have something that might help? Please provide some examples so I understand.
Thank you for reading! I hope I get a good answer on this post!
There is a function in Instance Humanoid
called MoveTo where the first argument is the vector3 value for the end point of where the enemy NPC will follow. Please note, you can use https://developer.roblox.com/en-us
to find some descriptions for Instances, their properties, their functions and Events.
here's my follow script, you might need to make a few modifications to make it fit your specific scenario, but I hope it gives you a better idea of in which to go.
local hRP = script.Parent.HumanoidRootPart local h = script.Parent.Humanoid local spawnCF = script.Parent.HumanoidRootPart.CFrame function findPlayer() for _,v in next,game.Players:GetPlayers()do if v.Character then local char = v.Character if char:FindFirstChild("Humanoid") then local ptorso = char.HumanoidRootPart if(ptorso.Position-hRP.Position).magnitude <= 30 then return v end end end end return nil end while wait() do local player = findPlayer() if player ~= nil then h:MoveTo(player.Character.HumanoidRootPart.Position) else h:MoveTo(spawnCF.Position) end end
Closed as Not Constructive by Gojinhan and DeceptiveCaster
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