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How do you make a player boost forward? [closed]

Asked by
bogo01 0
4 years ago

Hi, I was just wondering on how to make a player boost forward when they touch a ramp but after they leave the ramp they stop moving as fast. like the ramps in Legends of Speed.

Closed as Not Constructive by hiimgoodpack and M39a9am3R

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?

2 answers

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Answered by
haba_nero 386 Moderation Voter
4 years ago

Use a really strong conveyer. There is a model from the toolbox (i know, a free model) that is free and has an arrow to show you and no viruses. Next, go into the script inside the conveyer and change the number from 50 to 200. Then make It invisible and delete the decal. then you have a boost!

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Scriptinghelpers help. If you cannot actually put a question about a script you made and not a free model it will be deleted. It will now be deleted today! Lakodex 711 — 4y
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Answered by
Lakodex 711 Moderation Voter
4 years ago

This this as a script inside of a part. when you touch it it boosts you for 5 seconds!

debounce = false

script.Parent.Touched:Connect(function(plr)
    if plr and debounce == false then then
        debounce = true
        local humanoid = plr.Character:FindFirstChild("Humanoid")
        humanoid.Walkspeed = 25
        wait(5)
        humanoid.Walkspeed = 16
        debounce = false
    end
end)