How would you make a door that when you press E and have a certain tool in your backpack, It changes transparency and can collide?
Using UserInputService, have a magnitude range of about 6 studs and detect when e is pressed. Have an if statement to check if the player has a tool by looping through the player's backpack and using :IsA("Tool") to check if it's a tool. After that, you can put in another if statement to check the name of the tool.
Closed as Not Constructive by cmgtotalyawesome and hiimgoodpack
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?