How to I keep it from Reloading? [closed]
02 | if Cooldown = = true then return end |
03 | if (GoalPercent~ = 0 ) and (TargetCFrame~ = GunHolds [ "Camera_Zoom" ] [ 2 ] ) then return end |
05 | TargetCFrame = GunHolds [ "Camera_Reload" ] [ 2 ] |
10 | TransitionWeld(LArmCFs [ "L_Arm" ] [ 2 ] ,LArmCFs [ "L_RP_Trans" ] [ 2 ] ,armW,i) |
11 | TransitionWeld(GArmCFs [ "L_Arm" ] [ 2 ] ,GArmCFs [ "L_RP_Trans" ] [ 2 ] ,garmW,i) |
14 | ggun.c 1. Transparency = 1 |
16 | Sounds [ "Reload" ] :play() |
18 | TransitionWeld(GArmCFs [ "L_RP_Trans" ] [ 2 ] ,GArmCFs [ "L_RP_1" ] [ 2 ] ,garmW,i) |
19 | TransitionWeld(LArmCFs [ "L_RP_Trans" ] [ 2 ] ,LArmCFs [ "L_RP_1" ] [ 2 ] ,armW,i) |
24 | TransitionWeld(GArmCFs [ "L_RP_1" ] [ 2 ] ,GArmCFs [ "L_RP_2" ] [ 2 ] ,garmW,i) |
25 | TransitionWeld(LArmCFs [ "L_RP_1" ] [ 2 ] ,LArmCFs [ "L_RP_2" ] [ 2 ] ,armW,i) |
29 | ggun.c 1. Transparency = 0 |
30 | needs = (script.PerClip.Value-script.InClip.Value) |
31 | script.TotalAmmo.Value = script.TotalAmmo.Value-needs |
32 | script.InClip.Value = script.InClip.Value+needs |
35 | TransitionWeld(GArmCFs [ "L_RP_2" ] [ 2 ] ,GArmCFs [ "L_RP_3" ] [ 2 ] ,garmW,i) |
36 | TransitionWeld(LArmCFs [ "L_RP_2" ] [ 2 ] ,LArmCFs [ "L_RP_3" ] [ 2 ] ,armW,i) |
41 | TransitionWeld(OtherParts [ "Reload1" ] [ 2 ] ,OtherParts [ "Reload2" ] [ 2 ] ,OtherParts [ "Reloader" ] [ 3 ] ,i) |
42 | TransitionWeld(GArmCFs [ "L_RP_3" ] [ 2 ] ,GArmCFs [ "L_RP_4" ] [ 2 ] ,garmW,i) |
43 | TransitionWeld(LArmCFs [ "L_RP_3" ] [ 2 ] ,LArmCFs [ "L_RP_4" ] [ 2 ] ,armW,i) |
47 | TransitionWeld(OtherParts [ "Reload2" ] [ 2 ] ,OtherParts [ "Reload1" ] [ 2 ] ,OtherParts [ "Reloader" ] [ 3 ] ,i) |
48 | TransitionWeld(GArmCFs [ "L_RP_4" ] [ 2 ] ,GArmCFs [ "L_RP_3" ] [ 2 ] ,garmW,i) |
49 | TransitionWeld(LArmCFs [ "L_RP_4" ] [ 2 ] ,LArmCFs [ "L_RP_3" ] [ 2 ] ,armW,i) |
54 | TransitionWeld(GArmCFs [ "L_RP_3" ] [ 2 ] ,GArmCFs [ "L_Arm" ] [ 2 ] ,garmW,i) |
55 | TransitionWeld(LArmCFs [ "L_RP_3" ] [ 2 ] ,LArmCFs [ "L_Arm" ] [ 2 ] ,armW,i) |
This reloads and makes the TotalAmmo in my guns go negative numbers instead of staying at 0 how do I fix that?