function Reload() if Cooldown==true then return end if (GoalPercent~=0) and (TargetCFrame~=GunHolds["Camera_Zoom"][2]) then return end Cooldown=true TargetCFrame=GunHolds["Camera_Reload"][2] GoalPercent=1 ggoaly=math.rad(-15) wait(0.25) for i = 0,0.9,0.09 do TransitionWeld(LArmCFs["L_Arm"][2],LArmCFs["L_RP_Trans"][2],armW,i) TransitionWeld(GArmCFs["L_Arm"][2],GArmCFs["L_RP_Trans"][2],garmW,i) wait() end ggun.c1.Transparency=1 gun.c1.Transparency=1 Sounds["Reload"]:play() for i = 0,0.9,0.09 do TransitionWeld(GArmCFs["L_RP_Trans"][2],GArmCFs["L_RP_1"][2],garmW,i) TransitionWeld(LArmCFs["L_RP_Trans"][2],LArmCFs["L_RP_1"][2],armW,i) wait() end wait(0.25) for i = 0,0.9,0.1 do TransitionWeld(GArmCFs["L_RP_1"][2],GArmCFs["L_RP_2"][2],garmW,i) TransitionWeld(LArmCFs["L_RP_1"][2],LArmCFs["L_RP_2"][2],armW,i) wait() end gun.c1.Transparency=0 ggun.c1.Transparency=0 needs=(script.PerClip.Value-script.InClip.Value) script.TotalAmmo.Value=script.TotalAmmo.Value-needs script.InClip.Value=script.InClip.Value+needs wait(0.05) for i = 0,1,0.15 do TransitionWeld(GArmCFs["L_RP_2"][2],GArmCFs["L_RP_3"][2],garmW,i) TransitionWeld(LArmCFs["L_RP_2"][2],LArmCFs["L_RP_3"][2],armW,i) wait() end wait(0.25) for i = 0,1,0.25 do TransitionWeld(OtherParts["Reload1"][2],OtherParts["Reload2"][2],OtherParts["Reloader"][3],i) TransitionWeld(GArmCFs["L_RP_3"][2],GArmCFs["L_RP_4"][2],garmW,i) TransitionWeld(LArmCFs["L_RP_3"][2],LArmCFs["L_RP_4"][2],armW,i) wait() end for i = 0,1,0.25 do TransitionWeld(OtherParts["Reload2"][2],OtherParts["Reload1"][2],OtherParts["Reloader"][3],i) TransitionWeld(GArmCFs["L_RP_4"][2],GArmCFs["L_RP_3"][2],garmW,i) TransitionWeld(LArmCFs["L_RP_4"][2],LArmCFs["L_RP_3"][2],armW,i) wait() end wait(0.25) for i = 0,1,0.05 do TransitionWeld(GArmCFs["L_RP_3"][2],GArmCFs["L_Arm"][2],garmW,i) TransitionWeld(LArmCFs["L_RP_3"][2],LArmCFs["L_Arm"][2],armW,i) wait() end wait(0.1) ggoaly=0 GoalPercent=0 Cooldown=false end
This reloads and makes the TotalAmmo in my guns go negative numbers instead of staying at 0 how do I fix that?
Closed as Too Broad by OniiCh_n, Lacryma, and BlueTaslem
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