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How to make a remote event so everyone can see a change? [closed]

Asked by 4 years ago

So I barely know anything about coding on roblox but I was able to fix an old titan shifting script but the problem is that its local and only the person can see it, I was told to make it a remote event and I tried doing it with a tutorial but idk enough about coding to make it work, any help making it remote so everyone can see it?

Game(Uncopylocked):https://www.roblox.com/games/4514817444/Titan-Shifting-Test

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I saw your comment under an answer, and it looks like you don't understand how the client and the server communicates. I suggest watching videos on how FE works, then you'll get it 0msh 333 — 4y
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Dude, I don't know anything about scripting, I just need a solution to this and ive been trying for days xXSwegL1feXx 0 — 4y
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Marked as non-constructive as this involves fixing a free model and no attempt has been made to use a remote. hiimgoodpack 2009 — 4y
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bruh I tried, it didnt work xXSwegL1feXx 0 — 4y

Closed as Not Constructive by hiimgoodpack and Leamir

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?

1 answer

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Answered by 4 years ago

Have A Server And Local Script Linked With a Remote Event

Local Script

game.[Place Where The Remote Event Is]:FireServer()

Server Script

game.[Again Where The Remote Event Is].OnServerEvent:Connect(function()
    [Code]
end)
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ok, so I put the remote event in replicated storage and the script in server script service, but where do I put those bits in the script? I put the local one at the start and now nothing happens when I use the script xXSwegL1feXx 0 — 4y
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