HOW ON EARTH DO I DO THIS??
Try this
1 | local part = workspace.Part |
2 | part.Parent = nil |
3 |
4 | --Anytime you can set it to workspace again. with this |
5 | part.Parent = workspace |
1 | local start = game.Workspace.Part |
2 |
3 | start.Transperency = 1 |
4 | start.CanCollide = false |
5 | wait( 5 ) |
6 | start.Transperency = 0 |
7 | start.CanCollide = true |
dis look good?
you can also do this
make sure to put the part in the replicated storage and anchor the part!
01 | local part = game.ReplicatedStorage.Part --put the part in the replicatedstorage! |
02 |
03 |
04 | local function Disappear() |
05 | for i, v in pairs (game.Workspace:GetChildren()) do --Checks all the parts/models that are in the workspace and loops through it |
06 | if v.Name = = "Part" then -- Name of the part that needs to be destroyed |
07 | v:Destroy() |
08 | end |
09 | end |
10 | end |
11 |
12 | local function Clone() |
13 | local part 2 = part:Clone() -- Clone the part |
14 | part 2. Parent = workspace -- Put the part in the workspace. If you put game.serverstorage for example it gets placed in the serverstorage |
15 |
Closed as Too Broad by DeceptiveCaster
This question has been closed because it is too broad and is generally unanswerable. Please ask a more specific question.
Why was this question closed?