HOW ON EARTH DO I DO THIS??
Try this
local part = workspace.Part part.Parent = nil --Anytime you can set it to workspace again. with this part.Parent = workspace
local start = game.Workspace.Part start.Transperency = 1 start.CanCollide = false wait(5) start.Transperency = 0 start.CanCollide = true
dis look good?
you can also do this
make sure to put the part in the replicated storage and anchor the part!
local part = game.ReplicatedStorage.Part --put the part in the replicatedstorage! local function Disappear() for i, v in pairs(game.Workspace:GetChildren()) do --Checks all the parts/models that are in the workspace and loops through it if v.Name == "Part" then -- Name of the part that needs to be destroyed v:Destroy() end end end local function Clone() local part2 = part:Clone() -- Clone the part part2.Parent = workspace -- Put the part in the workspace. If you put game.serverstorage for example it gets placed in the serverstorage end while true do wait(1) Clone() -- calling the function wait(2) Disappear() -- calling the function end
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