local rap_time = 35 local player_going = game.Workspace.RoRapBattles.PlayerUp.Value local raptime = game.Workspace.RoRapBattles.RapTime local lobby_intermission_time = 20 local bar = game.Workspace.RoRapBattles.Bar.Value local againplr2 = game.Players:GetPlayers()[math.random(1,#game.Players:GetPlayers())] -- Rap Time Main countdown while true do raptime.Value = raptime.Value -1 if raptime == 0 and player_going == 0 then -- Intermission over -- Random Player Picker! -- Player 1 local plr1 = game.Players:GetPlayers()[math.random(1,#game.Players:GetPlayers())] print(plr1.Name.." Is going up") local rapper1 = game.Workspace.RoRapBattles.Player1.Value rapper1 = plr1.Name --Player 2 chooser local plr2 = game.Players:GetPlayers()[math.random(1,#game.Players:GetPlayers())] if plr2.Name == plr1.Name then print(againplr2.Name) local rapper3 = game.Workspace.RoRapBattles.Player2.Value rapper3 = againplr2.Name end print(plr2.Name.." Is going up") local rapper2 = game.Workspace.RoRapBattles.Player1.Value rapper1 = plr1.Name ---------------------------- player_going = 1 bar = rapper1.Value.." V.S "..rapper2.Value wait(3) -- Teleport/Walkspeed game.Players:FindFirstChild(rapper1).Character.HumanoidRootPart.CFrame = CFrame.new(-172.35, 4.9, 20.5) game.Players:FindFirstChild(rapper1).Character.Humanoid.Walkspeed = 0 game.Players:FindFirstChild(rapper2).Character.HumanoidRootPart.CFrame = CFrame.new(-172.35, 4.9, 32.7) game.Players:FindFirstChild(rapper2).Character.Humanoid.Walkspeed = 0 wait(3) raptime.Value = rap_time bar = rapper1.Value.." is rapping("..raptime.Value..")" local beat = game.Workspace.RoRapBattles.Beat beat:Play() if raptime == 0 and player_going == 1 then beat:Stop() bar = "Homie, can ya come back from that." wait(3) player_going = 2 raptime.Value = rap_time bar = rapper2.Value.." is rapping("..raptime.Value..")" beat:Play() if raptime == 0 and player_going == 2 then bar = "HOMIE, its time to vote." local vote = game.ReplicatedStorage.VoteGui:Clone() vote.Parent = game.Players.LocalPlayer.PlayerGui wait(10) -- Vote it game.Players.LocalPlayer.PlayerGui.VoteGui:Destroy() wait(1) if game.Workspace.Vote1.Value > game.Workspace.Vote2.Value then game.Players:FindFirstChild(rapper1).leaderstats.Wins.Value = game.Players:FindFirstChild(rapper1).leaderstats.Wins.Value +1 game.Players:FindFirstChild(rapper1).leaderstats.Money.Value = game.Players:FindFirstChild(rapper1).leaderstats.Money.Value +86 game.Workspace.KillPad:Destroy() game.Workspace.KillPad.Kill.Disabled = false game.Workspace.KillPad.Kill.Disabled =true end -- Vote if game.Workspace.Vote2.Value > game.Workspace.Vote1.Value then game.Players:FindFirstChild(rapper2).leaderstats.Wins.Value = game.Players:FindFirstChild(rapper2).leaderstats.Wins.Value +1 game.Players:FindFirstChild(rapper2).leaderstats.Money.Value = game.Players:FindFirstChild(rapper2).leaderstats.Money.Value +86 game.Workspace.KillPad.Kill.Disabled = false game.Workspace.KillPad.Kill.Disabled = true end -- Vote end end end end
rap_time is an int variable in the script, it is not being stored inside a object's value(such as intvalue,numbervalue), so you would change it by doing
rap_time = rap_time - 1
Closed as Not Constructive by Wiscript, namespace25, WideSteal321, cailir, and royaltoe
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