So my question is this: What's the best way to "Tween" a Vector3? I know you can't actually Tween it, what I mean by that is what is the best way to take a Vector3, and then fade it into another one?
(e.g. [0,0,0] - [1,0,5], The value wouldn't just go strait to [1,0,5], it would fade at a set rate (speed). e.g. [0,0,0]-[0.2,0,1]-[0.4,0,2]-[0.6,0,3]-[0.8,0,4]-[1,0,5])
Here's some code I made that kinda works:
local Def_Offset =Vector3.new(0,0,0) local Offset0 =Vector3.new(-0.52,0.25,0.5) local FadeX =false local FadeY =false local FadeZ =false while FadeX ==false or FadeY ==false or FadeZ ==false do if tool.Value.Offset.Value.X <Offset0.X then tool.Value.Offset.Value =tool.Value.Offset.Value +Vector3.new(0.01,0,0) elseif tool.Value.Offset.Value.X >Offset0.X then tool.Value.Offset.Value =tool.Value.Offset.Value -Vector3.new(0.01,0,0) else FadeX =true end if tool.Value.Offset.Value.Y <Offset0.Y then tool.Value.Offset.Value =tool.Value.Offset.Value +Vector3.new(0,0.01,0) elseif tool.Value.Offset.Value.Y >Offset0.Y then tool.Value.Offset.Value =tool.Value.Offset.Value -Vector3.new(0,0.01,0) else FadeY =true end if tool.Value.Offset.Value.Z <Offset0.Z then tool.Value.Offset.Value =tool.Value.Offset.Value +Vector3.new(0,0,0.01) elseif tool.Value.Offset.Value.Z >Offset0.Z then tool.Value.Offset.Value =tool.Value.Offset.Value -Vector3.new(0,0,0.01) else FadeZ =true end wait() end print("Done!") tool.Value.Offset.Value =Offset0
It dose fade, but it never stops fading, just moves back and forth at the end. Also, I'd need to be able to change how much it adds to the value, but still get the end Vector3. (to make it fade faster/slower)
I tried some weird division solution, but that went horribly wrong, so here I am. Thanks for your time.
So, uh. Apparently you CAN Tween Vector3s... My bad, Sorry everyone.