I sorta got stuck in a rut where I can't change my script to not use tweenservice, because other wise I have to redo a large bulk of my script.
So is there a way to tween a model's cframe through the use of tweenservice?
Hello,
01 | local tweenService = game:GetService( "TweenService" ) --Get the tween service. |
02 |
03 | local part = Instance.new( "Part" ) --Make a new part. |
04 | part.Position = part.Position --ignore |
05 | part.Anchored = true --Part is anchored. |
06 | part.Parent = game.Workspace --The parent of the part is workspace |
07 |
08 | local goal = { } --Table. |
09 | goal.Position = Vector 3. new(x,y,z) --Where you want the part to go (world coordinates) (change x y z to coordinates) |
10 |
11 | local tweenInfo = TweenInfo.new( 4 ) --Speed (The lower the number the fastest the tween) |
12 |
13 | local tween = tweenService:Create(part, tweenInfo, goal) --Give the tween info. |
14 |
15 | tween:Play() --Execute the tween. |
This is how you move a part
~Frag