How do i make a script that when a player gets hurt blood falls?
You might need a few scripts put together for this, but here is one script. (If this doesn't work using free models would be easier XD)
script.Bloodshot.Parent = game.StarterGui
game.Workspace.ChildAdded:connect(function(child)
P = game.Players:GetPlayerFromCharacter(child) if P ~= nil then if P.Character ~= nil then H = P.Character:findFirstChild("Humanoid") if H ~= nil then T = P.Character:findFirstChild("Torso") -- You need a Torso and Humanoid for this to affect on a person. if T ~= nil then P.Character.Health:remove() giveblood = script.BloodShotS:clone() giveblood.Disabled = false giveblood.Parent = P.Character local part = Instance.new("Part") local weld = Instance.new("Weld") weld.Part0 = part weld.Part1 = T weld.C0 = CFrame.new(0,5,0) weld.Parent = T part.Name = "Connector" float = Instance.new("BodyForce") float.force = Vector3.new(0,1000,0) float.Parent = part part.Transparency = 1 part.CanCollide = false part.Parent = T.Parent fallingdamage = script.FallingDamage:clone() fallingdamage.Disabled = false fallingdamage.Parent = P.Character end end end end
end)
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