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How to show a part when the baseplate changes color? [closed]

Asked by
bailley5 114
4 years ago
Edited 4 years ago

if game.Workspace.Baseplate.BrickColor=BrickColor.new("Really red") true then

print(Changed to transparency)-- To see if the script worked.
game.Workspace.Part.Transparency = 0

end

if game.Workspace.Baseplate.BrickColor=BrickColor.new("Sea green" true then

print(Changed transparency)-- To see if the script worked.
game.Workspace.Part.Transparency = 1

end

--Hide part when the Baseplate is green Show when the Baseplate is red.

Closed as Not Constructive by hiimgoodpack and BashGuy10

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?

1 answer

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0
Answered by
Lazarix9 245 Moderation Voter
4 years ago

Here's one that should work:

local baseplate = game.Workspace.Baseplate

baseplate:GetPropertyChangedSignal("BrickColor"):Connect(function()

    local part = game.Workspace.Part

    if baseplate.BrickColor == BrickColor.new("Really red") then

        print("Changed to transparency")
        part.Transparency = 0

    elseif baseplate.BrickColor == BrickColor.new("Sea green") then

        print("Changed transparency")
        part.Transparency = 1
    end

end)

What we're doing here is listening for when the BrickColor property of baseplate changes value. when it does we check with an if statement to see if it's "Really Red". If it is, we change the transparency to 0; if it isn't we check with an elseif statement to see if it's "Sea green". If it is, we change the transparency to 1; if it isn't, nothing happens.

Why your script didn't work

if game.Workspace.Baseplate.BrickColor=BrickColor.new("Really red") true then

    print(Changed to transparency)-- To see if the script worked.
    game.Workspace.Part.Transparency = 0

end

if game.Workspace.Baseplate.BrickColor=BrickColor.new("Sea green" true then

    print(Changed transparency)-- To see if the script worked.
    game.Workspace.Part.Transparency = 1

end

Well, this script will run immediately when the game starts up. This is not right, because it will check if the BrickColor is "Really red" and that's not what we want. The same thing happens with the other if statement. We fixed that by connecting it to an event listener. Another mistake is checking with = sign. If you want to set a value, you use =, but if you want to check for a value you use ==. That's two equal signs.

I hope I could help and that you learned something from this.

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