Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
-1

How do i make an Overhead gui script for my game? [closed]

Asked by 4 years ago

So , im new to scripting and i have a problem , i dont know how to script an overhead gui , i alreadi did the bilboard thing , and created the gui , but i cant show it off on my friend head , can someone send a script? it would be very useful

0
Sir, this place is for helping to fix your script, not to give you the script. Make an attempt, and we will help you if it didn't work, and if you don't know how to script, learn first. starmaq 1290 — 4y
0
this is not a request site 3wdo 198 — 4y
0
This is not a request site. NickIsANuke 217 — 4y
0
i know , i tried to do the script from a tutorial but it doesnt work MrJPgSwag -5 — 4y

Closed as Not Constructive by User#5423

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?

2 answers

Log in to vote
1
Answered by 4 years ago
Edited 4 years ago

If you want a tutorial on how to do it, I know that AlvinBlox has made a good tutorial on making an overhead GUI, also explaining the process in what he has went through. Here is the link:

http://www.youtube.com/watch?v=TfeWj3zGAkM

One thing that this isn't is a request site as people have already said, you have to at least try to make the script first before you come here and request for help.

Ad
Log in to vote
0
Answered by
gloveshun 119
4 years ago
Edited 4 years ago

hi bro

now, you can unserstand it?

game.Players.PlayerAdded:Connect(function(plr) --checks a player join
plr.CharacterAdded:connect(function(char) --checks the player got a character (the player is spawned)
local a = Instance.new("BillboardGui", char.Head) --makes a new "background" to the palyer's head
local aw = Instance.new("TextLabel", a) --makes the Label what can be seen overhead
aw.Text = plr.Name --renames the label the the player's name
aw.Size = UDim2.new(0, 200, 0, 50) --resizes the label cuz the basic size = 0
a.Size = UDim2.new(0, 200, 0, 50) --resizes the "background" cuz the basic size = 0
a.StudsOffset = Vector3.new(0, 5, 0) --repositions the label
aw.TextScaled = true --repositions the label's text
end) 
end)

just say me what the gui says your question not holds what it says

0
i will edit htis gloveshun 119 — 4y
0
i dont understand this MrJPgSwag -5 — 4y
0
wait gloveshun 119 — 4y
0
Is it better to give an explanation on how to do it starmaq 1290 — 4y
View all comments (6 more)
0
i given gloveshun 119 — 4y
0
just say me what the gui says? gloveshun 119 — 4y
0
I meant you can't just give someone a script and tell him "do you understand it?", this guy is new to scripting he doesn't know much, please explain bit by bit what you did, like what's the player added event why are you using Instance.new ect :) starmaq 1290 — 4y
0
okay, iwill try to explain it gloveshun 119 — 4y
0
okay, iwill try to explain it gloveshun 119 — 4y
0
i made it more understandable gloveshun 119 — 4y