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How to make a character not fall apart when it is not anchored?

Asked by 4 years ago

I want to move a humanoid to a different position, but when the character is unanchored the whole character falls apart.

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Weld their parts together. (This isn't even a scripting question.) DeceptiveCaster 3761 — 4y
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Move it's PrimaryPart. Sonnenroboter 336 — 4y

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Answered by 4 years ago

If you are trying to move the character to 1 location to the other you can do...

game.Players.USER.Character:MoveTo(workspace.Part.Position)

But if you don't want the character falling apart then you can do

game.Players.USER.Character.Humanoid.BreakJointsOnDeath = false
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