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How to teleport a player on brick touch? [closed]

Asked by 10 years ago

I have a large brick. I would like a player to teleport to a certain area on humanoid touch, but not sure how to script it.

Locked by youtubemasterWOW, zblox164, and JesseSong

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4 answers

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5
Answered by 10 years ago

Put this script in the block being touched.

place = CFrame.new(0,0,0) -- Where you want the player to go on touched
script.Parent.Touched:connect(function(p)--Creating the function
local humanoid = p.Parent:findFirstChild("Humanoid")--Trying to find the humanoid
if (humanoid ~= nil) then -- Checking if what touched it IS a player.
humanoid.Torso.CFrame = place -- Moves the torso to what is specified in the place variable
end
end)--Ending the fuction, if you see on the function line above there is an unclosed parenthesis that I am closing here.

If this does not work, reply with the error please so I can fix it, because I sometimes make silly errors

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there is an error, there is no Torso inside of the Humanoid :) thehybrid576 294 — 6y
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You are probably using R15, change it to LowerTorso. JarFullOfMayonnaise 48 — 6y
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No way. I just posted the same code. I didn't know that this was here! lol GodsGraceSavesAll 6 — 5y
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Use HumanoidRootPart instead of Torso despicablejack2005 83 — 5y
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Answered by 10 years ago

You use the Touched event and the MoveTo method.

Brick = script.Parent -- 1
AnotherBrick = game.Workspace.AnotherBrick -- 2

Brick.Touched:connect(function(part) -- 3
    if part.Parent.Humanoid then -- *
        if part.Parent.Humanoid.Health > 0 then -- 4
            part.Parent:MoveTo(AnotherBrick.Position) -- 5
        end
    end
end)

-- 1 The teleportation brick
-- 2 The destination of the teleportation brick
-- 3 When the teleportation brick is touched, (part) is the part the touched it.
-- 4 If it was touched by a part within a character model, and the character is alive,
-- 5 Move the character model to the destination.

--* Suggesting that the part that touched the teleportation brick is a leg or something. If the teleportation brick is as tall as a Character, then you might have to script something else in case the Character's Hat touched the brick instead.
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Answered by 5 years ago

This works for me just be careful I used this with R6 it may not work with R15 or Rthro.

place = CFrame.new(-61.64, 11.365, 1.225) -- Where you want the player to go on touched
script.Parent.Touched:connect(function(p)--Creating the function
local humanoid = p.Parent:findFirstChild("Humanoid")--Trying to find the humanoid
if (humanoid ~= nil) then -- Checking if what touched it IS a player.
humanoid.Torso.CFrame = place -- Moves the torso to what is specified in the place variable
end
end)--Ending the fuction, if you see on the function line above there is an unclosed parenthesis that I am closing here.
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It worked for me, but only on roblox studio. It doesn`t want to work in game dirtykl_l 0 — 5y
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Hmmm GodsGraceSavesAll 6 — 5y
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Answered by 4 years ago
local teleportpart = script.Parent -- The part you want to teleport the player
teleportpart.Touched:Connect(function(hit)
    if hit.Parent.HumaniodRootPart then
        hit.Parent.HumanoidRootPart.Position = Vector3.new(0,0,0) -- What ever X,Y,Z you want
    end
end)