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Can someone add a map changer to this? [closed]

Asked by 5 years ago
wait(1);
system = script.Parent
is_playing = system.Playing
stage = system.Stage
weapons = game.Workspace.Weapons
hum_team = game.Teams["Humans"]
zom_team = game.Teams["Zombies"]
msg = nil
hint = nil
playing = false
interrupted = false
minutes = 0
seconds = 0
function displayHint(text)
if(hint==nil)then
hint = Instance.new("Hint")
hint.Text = text
hint.Parent = game.Workspace
else
hint.Text = text
end
end
function removeHint()
if(hint~=nil)then hint:remove() hint = nil end
end
function displayMsg(text)
if(msg==nil)then
msg = Instance.new("Message")
msg.Text = text
msg.Parent = game.Workspace
else
msg.Text = text
end
end
function removeMsg()
if(msg~=nil)then msg:remove() msg = nil end
end
function giveWeapons()
local player = game.Players:GetChildren()
if(#player>0)then
for p = 1, #player do
if(player[p].TeamColor==hum_team.TeamColor)then
shared["Weps"]["Pistol"]:Clone().Parent = player[p].Backpack
end
end
end
end
function killPlayers()
local player = game.Players:GetChildren()
if(#player>0)then
for p = 1, #player do
if(player[p].Character~=nil)then
local h = player[p].Character:FindFirstChild("Humanoid")
if(h.Health>0)then
player[p].Character.Humanoid.Health = 0
else
if(player[p]:FindFirstChild("Dead")~=nil)then
player[p].Dead.Value = false
player[p].Class.Value = "Zombie"
player[p].TeamColor = hum_team.TeamColor
end
end
end
end
end
end
function resetPlayers()
local player = game.Players:GetChildren()
if(#player>0)then
for p = 1, #player do
if(player[p]:FindFirstChild("Dead")~=nil)then
player[p].Dead.Value = false
player[p].Class.Value = "Zombie"
player[p].TeamColor = hum_team.TeamColor
end
end
end
end
function countPlayers()
local count = 0
local player = game.Players:GetChildren()
if(#player>0)then
for p = 1, #player do
if(player[p].Character~=nil)then
count = count +1
end
end
end
return count
end
function countPlayersInTeam(team)
local team_count = 0
local player = game.Players:GetChildren()
if(#player>0)then
for p = 1, #player do
if(player[p].TeamColor==team.TeamColor)then
team_count = team_count +1
end
end
end
return team_count
end
function assignZombies(amount)
local valid_players = {}
local player = game.Players:GetChildren()
if(#player>0)then
for p = 1, #player do
if(player[p].TeamColor==hum_team.TeamColor)and
(player[p].Character~=nil)then
table.insert(valid_players,player[p])
end
end
end
if(#valid_players>amount)then
while(amount>0)do
local rand = math.random(1,#valid_players)
local chosen = valid_players[rand]
chosen.TeamColor = zom_team.TeamColor
chosen.Character.Humanoid.Health = 0

table.remove(valid_players,rand)
amount = amount -1
end
end
end

function countDown()
seconds = seconds -1
if(seconds<0)then
minutes = minutes -1
seconds = 59
if(minutes<0)then playing = false return true end
end

return false
end

function playZombies()
if(countPlayers()<=3)then
assignZombies(1)
elseif(countPlayers()<=6)then
assignZombies(2)
else
assignZombies(3)
end

is_playing.Value = true
Game.workspace.Unlocked:Play()
displayMsg("Human team, Fight the zombies for 15 minutes and avoid infection.")
wait(1);
for i,v in ipairs(game.Players:GetChildren()) do -- Should fix zombies not morphing.
if v.TeamColor == zom_team.TeamColor then
v.Character:BreakJoints();
end
end
delay(5,function () giveWeapons(); end); -- Wait for respawns?
delay(5,removeMsg)

interrupted = false
playing = true

    minutes = 12
    seconds = 59

    while(playing==true)and(countDown()==false)do
        local humans = countPlayersInTeam(hum_team)
        local zombies = countPlayersInTeam(zom_team)

        if(minutes==9)and(seconds==59)then
            stage.Value = 2
Game.workspace.Unlocked:Play()
            displayMsg("FAST zombie is NOW UNLOCKED! say '/fastzombie' to become a fast zombie!")
            delay(10,removeMsg)
        elseif(minutes==4)and(seconds==59)then
            stage.Value = 3
Game.workspace.Unlocked:Play()
            displayMsg("KamiZombie is NOW UNLOCKED! say '/kamizombie' to become a kamizombie!")
            delay(10,removeMsg)
        elseif(minutes==7)and(seconds==25)then
            stage.Value = 4
 Game.workspace.Unlocked:Play()
            displayMsg("Ghost ZOMBIE is NOW UNLOCKED! say '/ghostzombie' to become a Ghost!")
            delay(10,removeMsg)
        elseif(minutes==6)and(seconds==25)then
            stage.Value = 5
Game.workspace.Unlocked:Play()
            displayMsg("Fast GHOST Zombie is NOW UNLOCKED! say '/fastghostzombie' to become a FastGhostzombie!")
            delay(10,removeMsg)
        elseif(minutes==2)and(seconds==25)then
            stage.Value = 6
Game.workspace.Unlocked:Play()
            displayMsg("ZOMBIE BOSS is NOW UNLOCKED! say '/zombieboss' to become a BOSS!")
            delay(10,removeMsg)
        end

        if(seconds<10)then
            displayHint("Humans left: "..humans.." | Time left: "..minutes..":0"..seconds.." | Zombies: "..zombies)
        else
            displayHint("Humans left: "..humans.." | Time left: "..minutes..":"..seconds.." | Zombies: "..zombies)
        end

        if(zombies==0)then -- Zombies left the game? Try to assign another to keep the game running!
            if(countPlayers()>=2)then
                if(countPlayers()<=3)then
                    assignZombies(1)
                elseif(countPlayers()<=6)then
                    assignZombies(2)
                else
                    assignZombies(3)
                end
            else
                interrupted = true
                break
            end
        end

        if(humans==0)then
            break
        end

        wait(1)
    end
    stage.Value = 1

    removeHint()

if(interrupted==true)then
Game.workspace.SENSATIONAL:Play()
displayMsg("There are not enough players to continue the game...")
else
if(playing==false)then
Game.workspace.SENSATIONAL:Play()
displayMsg("Humans have outlasted the zombies!")
else
Game.workspace.Rawr:Play()
displayMsg("Zombies have infected everyone!")
end
end

is_playing.Value = false

killPlayers()
wait(5)
resetPlayers()

removeMsg()
end

while true do
wait(3)
resetPlayers()
if(countPlayers()>=2)then
removeMsg()
playZombies()
else
displayMsg("There are not enough players to continue the game...")
end
end

0
not a request site, also, indent your code theking48989987 2147 — 5y
0
This script was taken straight from Stealth Pilot. Xylophyll 0 — 5y
0
I'm remaking his game... iDream4Chance -16 — 5y
0
You're not really remaking it if you just copy and paste everything over into a new place. Unhumanly 152 — 5y
View all comments (7 more)
0
I'm Remaking it i already have one up here: https://www.roblox.com/games/3245134564/Zombie-Outbreak i would like it if someone could remake a different map changer i already re made the guis and the other scripts i just need a map changer now! iDream4Chance -16 — 5y
0
You should be able to program that yourself if you wrote that entire script yourself. Unhumanly 152 — 5y
0
I only know how to fix guis and remake a few things. the old map changer is broken and i would like to have a remade one with some help i would be able to pay robux if possible iDream4Chance -16 — 5y
0
Unhumanly i also seen you made that other Zombie outbreak game. I'm known as Outbreak_Holder from my version Zombie Outbreak iDream4Chance -16 — 5y
0
UnHumanly enjoy your free players ;) iDream4Chance -16 — 5y
0
Thanks... I guess? Unhumanly 152 — 5y
0
If you want to add me I'm Outbreak_Holder i worked with jared valdez on his main games back in 2012 i have all his old zombie games and his new ones from iDream4Food iDream4Chance -16 — 5y

Closed as Not Constructive by theking48989987 and whenallthepigsfly

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?