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Can someone make this FE i will pay ROBUX? [closed]

Asked by 4 years ago
while true do
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow2") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area7").Place3.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow2"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end

wait(0.5)

c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area8").Place2.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end

c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("FollowA") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area9").Place2.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("FollowA"):Remove()
follow = script.Follow2:clone()
follow.Number.Value = 9
follow.Disabled = false
follow.Parent = p[l].Parent
end end end end
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow2") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area9").Place3.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow2"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end

wait(0.5)

c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area10").Place2.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end

c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area11").Place2.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end

c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area12").Place2.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow"):Remove()
follow = script.Follow2:clone()
follow.Number.Value = 12
follow.Disabled = false
follow.Parent = p[l].Parent
end end end end
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow2") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area12").Place3.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow2"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end



wait(0.5)
end

0
This is not a request site. Despayr 505 — 4y

Closed as Not Constructive by Despayr and theking48989987

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?