Can someone make this FE i will pay ROBUX? [closed]
while true do
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow2") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area7").Place3.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow2"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end
wait(0.5)
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area8").Place2.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("FollowA") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area9").Place2.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("FollowA"):Remove()
follow = script.Follow2:clone()
follow.Number.Value = 9
follow.Disabled = false
follow.Parent = p[l].Parent
end end end end
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow2") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area9").Place3.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow2"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end
wait(0.5)
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area10").Place2.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area11").Place2.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area12").Place2.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow"):Remove()
follow = script.Follow2:clone()
follow.Number.Value = 12
follow.Disabled = false
follow.Parent = p[l].Parent
end end end end
c = game.Workspace:GetChildren()
for i =1,#c do
p = c[i]:GetChildren()
for l =1,#p do
if (p[l].className == "Humanoid" and p[l].Name == "Zombie") then
if ((p[l].Parent:FindFirstChild("Follow2") ~= nil) and (p[l].Parent.Torso.Position - game.Workspace:FindFirstChild("Area12").Place3.Position).magnitude < 7) then
p[l].Parent:FindFirstChild("Follow2"):Remove()
follow = script.SBFollow:clone()
follow.Disabled = false
follow.Parent = p[l].Parent
p[l].Parent:FindFirstChild("Respawn"):Remove()
respawn = game.Lighting.Respawn2:clone()
respawn.Disabled = false
respawn.Parent = p[l].Parent
end end end end
wait(0.5)
end
Closed as Not Constructive by Despayr and theking48989987
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?