hi guys i have been looking around for so examples for a code and could not find any so have came here to ask, i am making a game where it is pitch dark and is a FPS that would require the player to have a torch that would be toggled via key, but the problem i am having is i need the torch to follow where the player looked e.g if a player looks up to a wall the light will follow up the wall but the light is not a tool.
Could someone help me with this and provide some snippets of code so i can learn from them for future uses. Thank you for you time.
This is NOT a request site! Do NOT request CODE to be created for you. Since I feel like being nice today, lol, here is a type of code I used in my previous games for "PointLight" inside of a Characters Head. This script runs in Workspace. Once a player joins, the script inserts a pointlight into the charatcers head. Happy Building!
game.Players.PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) local a = Instance.new("PointLight", char.Head) a.Range = 16 --Replace x with how far you want the glow to be a.Brightness = 0.5 --Replace x with how bright you want it to be a.Color = Color3.new(255, 255, 255) --Set the color you want it to be (RGB value divided by 255) a.Shadows = true --Do you want the light to be seen through bricks? end) end)
Closed as Not Constructive by User#24403
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