-- Define variables
local ReplicatedStorge = game:GetService("ReplicatedStorage")
local serverstorage =game:GetService("ServerStorage")
local MapFolder = serverstorage:WaitForChild("Maps")
local Status = ReplicatedStorge:WaitForChild("Status")
local GameLength = 120
local reward = 100
--Game loop
while true do
end
Status.Value = "Waiting for enough players"
repeat wait(1) until game.Players.NumPlayers >=2
Status.Value = "Intermission"
wait(10)
local plrs = {}
for i, players in pairs (game.Players.GetPlayers()) do
if players then
table.insert(plrs,players) -- Add each player into plrs table
end
end
wait(2)
local AvailableMaps = MapFolder:GetChildren()
local ChosenMap =AvailableMaps[math.random(1,#AvailableMaps)]
Status.Value = ChosenMap.Name.." Chosen"
local ClonedMap = ChosenMap:Clone()
ClonedMap.Parent =workspace
--Teleport players to the map
local SpawnPoints = ClonedMap:FindFirstChild("SpawnPoints")
if not SpawnPoints then
print ("SpawnPoints not found!")
end
local AvailableSpawnPoints =SpawnPoints:GetChildren()
for i, player in pairs (plrs) do
if player then
character = player.Character
if character then
--Teleport them
character:FindFirstChild("HumanoidRootPart").CFrame = AvailableSpawnPoints[1].CFrme
table.remove(AvailableSpawnPoints,1)
-- Give them a sword
local Sword =serverstorage.Sword:Clone()
Sword.Parent =player.Backpack
local Gametag = Instance.new("BoolValue")
Gametag.Name = "GameTag"
Gametag.Parent = player.character
else
--There is no character
if not player then
table.remove(plrs,i)
end
end
end
Status.Value = "Get ready to play"
wait(2)
for i = GameLength,0,-1 do
for x, player in pairs (plrs) do
if player then
character = player.character
if not character then
-- Left the game
else
if character:FindFirstChild("GameTag") then
-- They are still alive
print (player.Name.."is still in the game")
else
-- They are dead
table.remove(plrs,x)
print (player.Name.." has been removed!")
end
end
else
table.remove(plrs,x)
print (player.Name.." has been removed!")
end
end
Status.Value = "There are "..i.." seconds remaining, and "..plrs.." players left"
if #plrs == 1 then
-- Last person standing
Status.Value = "The winner is"..plrs[1].Name
plrs[1].leaderstats.Gold.Value = plrs[1].leaderstats.Gold.Value + reward
break
elseif i == 0 then
Status.Value = "Nobody won!"
break
elseif i == 0 then
Status.Value = "Time up!"
break
end
wait(1)
end
print ("End of game")
for i,player in pairs(game.Players:GetPlayers()) do
character = player.Character
if not character then
-- Ignore them
else
if character:FindFirstChild("GameTag") then
character.GameTag:Destroy()
end
if player.Backpack:FIndFirstChild("Sword") then
player.Backpack.Sword:Destroy()
end
if character:FIndFirstChild("Sword") then
character.Sword:Destroy()
end
end
player.LoadCharacter()
end
ClonedMap:Destroy()
Status.Value = "Game Ended"
wait(2)
end
It looks like your game loop has prevented this script from running.
-- Game Loop while true do end
It's never going to get out of that loop and move on to the next lines of code.
Closed as Not Constructive by User#24403
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?