Walking.Changed:Connect(function()
if Walking.Value then
WalkA:Play()
IdleA:Stop()
else
IdleA:Play()
WalkA:Stop()
end
end) [[currently I use an animation system but I want to use math.sin() like other guns like Turbofusion and Warbound but I don't exactly know what to extract from them.]]
Closed as Not Constructive by namespace25 and DeceptiveCaster
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?