Is there any way to reflect damage you recieved by percentage(say, 40%) to the original attacker? it would be helpful if there is script with it.
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We don't give away scripts. This is not Script Givers.DeceptiveCaster3761— 5y
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But, to help anyway, you can multiply the damage taken by 0.x, where x is the first digit if a two-digit percentage (ex. for 50% you would do 0.5). Using that number you can reflect that amount to damage back to the attacker.DeceptiveCaster3761— 5y
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In the event where the second digit is not 0, multiply the damage taken by 0.xy, where x is the first digit of the two-digit percentage whereas y is the second digit. (For example, 25% would be 0.25.) If the percentage consists of one digit (ex. 5%), x is 0 and y is the digit of that percentage (0.05).DeceptiveCaster3761— 5y
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What I literally just stated is that you should convert the percent to a decimal.DeceptiveCaster3761— 5y
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Closed as Not Constructive by DeceptiveCaster and User#24403
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
Why was this question closed?