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how to tp players to map? [closed]

Asked by 10 years ago

i need to know how to tp to map using this script because im not being tped to map

local game_length = 40 -- every X seconds, end the game, show a message, regen the map, rebalance teams, cause MASSIVE LAG

message = nil function showMessage(text) -- This function flashes a message to all players -- Clear the message with hideMessage()

hideMessage() -- Never show more than one message at a time
if message == nil then message = Instance.new("Message") end -- only make a message if we don't have a message object lying around
message.Text = text
message.Parent = game.Workspace

end

function hideMessage() if message == nil then return end message.Parent = nil end

function clearPlayerInfo() -- resets KOs and WOs local players = game.Players:children() for i = 1, #players do if (players[i]:findFirstChild("leaderstats") ~= nil) and (players[i].leaderstats.KOs ~= nil) then players[i].leaderstats.KOs.Value = 0 end if (players[i]:findFirstChild("leaderstats") ~= nil) and (players[i].leaderstats.Wipeouts ~= nil) then players[i].leaderstats.Wipeouts.Value = 0 end end end

function getWinnerInfo() -- returns a string that we display to everyone about who the winner is

-- in case of tie, no one wins. if someone wants to code something better, be my guest.
local highscore = 0
local winner = "No one"
local tie = false

local players = game.Players:children()
for i = 1, #players do
    local pscore = -1
    if players[i]:findFirstChild("leaderstats") ~= nil then 
        if players[i].leaderstats.Points ~= nil then 
            pscore = players[i].leaderstats.Points.Value 
        end
    end

    if pscore == highscore then
        tie = true
    end

    if pscore > highscore then 
        -- new highscore
        highscore = pscore
        winner = players[i].Name
        tie = false
    end
end

if tie == true then return "There was a tie. How boring." end

local text = string.format("%s %s %d %s", winner, "wins with", highscore, "points!")
return text

end

function getWinningTeamString() local red = 0 local blue = 0

local p = game.Players:children()
for i=1,#p do
    if (p[i].TeamColor == game.Teams:findFirstChild("Blue").TeamColor) then
        if (p[i]:findFirstChild("leaderstats") ~= nil and p[i].leaderstats.KOs ~= nil) then
            blue = blue + p[i].leaderstats.KOs.Value
        end
    end

    if (p[i].TeamColor == game.Teams:findFirstChild("Red").TeamColor) then
        if (p[i]:findFirstChild("leaderstats") ~= nil and p[i].leaderstats.KOs ~= nil) then
            red = red + p[i].leaderstats.KOs.Value
        end
    end
end

if (red == blue) then return "Red and Blue tied. How boring!" end

if (red > blue) then return string.format("Red won the match by %d points!", red - blue) end

return string.format("Blue won the match by %d points!", blue - red)

end

while true do wait(game_length - 30) showMessage("30 seconds left until end of game!") wait(5) hideMessage() wait(25)

-- put up winning team info
showMessage(getWinningTeamString())
wait(2)

hideMessage() wait(2) game.Workspace.Map.Parent = game.Lighting wait(2) game.Lighting.Map.Parent = game.Workspace wait(2)

showMessage("Rebalancing teams and launching new game...")
wait(5)
clearPlayerInfo()
game.Teams:rebalanceTeams()

hideMessage()

end

2
It hurst my eyes badly. Tesouro 407 — 10y
0
Please fix your formatting. I assume this is all supposed to be a single script, but the way you have it set it looks like individual code blocks. adark 5487 — 10y
0
Put your code in a code block. Perci1 4988 — 10y

Closed as Not Constructive by Tesouro and BlueTaslem

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?