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Virtual worlds - how to render them on each client? [closed]

Asked by
Cjjdawg -9
5 years ago

This question has been solved by the original poster.

Hi! I wanted to know how to make virtual worlds on roblox. For example, on meep city when the player enters a house or inside of a store or another area on the map. Please help. I know that i would have to store the different worlds in replicated storage. I am just not sure how to render the worlds and the players separately on each client. BTW I am not new to scripting.

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is making it simple and just have already loaded areas a bad idea? starmaq 1290 — 5y
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This is a scripting help website, not a scripting requests website. Norbunny 555 — 5y
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i want to improve the performance of the game Cjjdawg -9 — 5y
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You could put the building in replicated storage, use a local script to clone it into workspace and teleport the player into it. Once the player is done, you can delete the cloned building. And since this is a local script, no one else will see it. xForVowels 6 — 5y
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Anything done in a localscript will only affect that client, so if you move something from replicated storage to workspace in a localscript that will only render for that client gullet 471 — 5y
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i figure it out i just recorded the world that each player is in and then loaded each world for them from replicated storage when needed. and i also i hid each player from each other unless they are in the same world Cjjdawg -9 — 5y
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i figure it out i just recorded the world that each player is in and then loaded each world for them from replicated storage when needed. and i also i hid each player from each other unless they are in the same world Cjjdawg -9 — 5y

Closed as Not Constructive by DeceptiveCaster, Mr_Unlucky, gullet, and SerpentineKing

This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.

Why was this question closed?