The Raider's team doesn't spawn when they click on the Spawn button, I didn't write this script BIOODSPORT (FlyThePegasus) did, I just got it when I got the fort.
repeat wait() until game.Players.LocalPlayer.Character
print("Character is loaded, beginning sequence") print("Loading variables") --dont mess with the variables unless u know how to kid. MO = script.Parent.Soundzz.MO OC = script.Parent.Soundzz.OC MU = script.Parent.Soundzz.menu SB = script.Parent.Interface.Spawn.SB SBV = script.Parent.Interface.Spawn.SpawnVeil RB = script.Parent.Interface.Rules.RB RBV = script.Parent.Interface.Rules.RulesVeil RBO = script.Parent.Interface.RulesBoard INF = script.Parent.Interface INT = script.Parent PLR = game.Players.LocalPlayer PLC = game.Players.LocalPlayer.Character BLO = script.Parent.Blackout
print("Variables loaded!") if PLR.TeamColor == BrickColor.new("Institutional white") then MU:Play() repeat wait() until game.Players.LocalPlayer.Character Workspace.CurrentCamera.CameraType = "Scriptable" Workspace.CurrentCamera.CoordinateFrame = Workspace.Cam.CFrame wait(5) -- intervals of time between camera switch Workspace.CurrentCamera.CoordinateFrame = Workspace.Cam2.CFrame wait(5) Workspace.CurrentCamera.CoordinateFrame = Workspace.Cam3.CFrame wait(5) Workspace.CurrentCamera.CoordinateFrame = Workspace.Cam4.CFrame else return end
INF.Visible = true
RBO.Position = UDim2.new(0.5,200,0.5,-175)
SB.MouseButton1Down:connect(function(spawn)
MU:Remove()
if PLR:IsInGroup(1038237) then -- ur clan id
MU:Remove()
for i = 1, 10 do
BLO.BackgroundTransparency = BLO.BackgroundTransparency - 0.1
wait(0.1)
end
PLR.TeamColor = BrickColor.new("Bright red") --ur clan color
PLC:BreakJoints()
Workspace.CurrentCamera.CameraType = "Custom"
INF.Visible = false
elseif
PLR:IsInGroup(1038245) -- ally ids
or PLR:IsInGroup()
or PLR:IsInGroup()
or PLR:IsInGroup() then
MU:Remove()
--if you get more allies, just copy the lines like I did above ^ ok your smart
for i = 1, 10 do
BLO.BackgroundTransparency = BLO.BackgroundTransparency - 0.1
wait(0.1)
end
INF.Visible = false
PLR.TeamColor = BrickColor.new("Bright green") --ally colors
PLC:BreakJoints()
Workspace.CurrentCamera.CameraType = "Custom"
elseif PLR:IsInGroup(0) == false then -- enemy ids, so if an enemy is in your group and in their group they're put on enemies instead of your group or allies
if PLR:IsInGroup(1) == false then
for i = 1, 10 do
MU:Remove()
BLO.BackgroundTransparency = BLO.BackgroundTransparency - 0.1
wait(0.1)
end
--INF.Visible = false (Goes here)
PLR.TeamColor = BrickColor.new("Black") --enemy colors
PLC:BreakJoints()
Workspace.CurrentCamera.CameraType = "Custom"
end
end
end)
print("Fly's intro loaded.") --don't remove kid it just prints in the output window not in game
--dont touch
RB.MouseButton1Down:connect(function(RR) if RBO.Visible == false then RBO.Visible = true OC:Play() elseif RBO.Visible == true then RBO.Visible = false OC:Play() end end)
local gui = script.Parent local mouseInGui = false
SB.MouseEnter:connect(function(x, y) mouseInGui = true SBV.Visible = true MO:Play() end)
SB.MouseLeave:connect(function(x, y) mouseInGui = false SBV.Visible = false end)
RB.MouseEnter:connect(function(x, y) mouseInGui = true RBV.Visible = true MO:Play() end)
RB.MouseLeave:connect(function(x, y) mouseInGui = false RBV.Visible = false end)