Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
0

I cannot get the Invaders(Raider)'s team to spawn, does anyone know how to do this? [closed]

Asked by 10 years ago

Please do not repost your question after it has been closed.

The raiders get the GUI at the start, but when they get to the menu after the intro, the spawn button doesn't work, please help!!!

Here's the script, it's by BIOODSPORT (Formerly known as FlythePegasus)

repeat wait() until game.Players.LocalPlayer.Character

print("Character is loaded, beginning sequence") print("Loading variables") --dont mess with the variables unless u know how to kid. MO = script.Parent.Soundzz.MO OC = script.Parent.Soundzz.OC MU = script.Parent.Soundzz.menu SB = script.Parent.Interface.Spawn.SB SBV = script.Parent.Interface.Spawn.SpawnVeil RB = script.Parent.Interface.Rules.RB RBV = script.Parent.Interface.Rules.RulesVeil RBO = script.Parent.Interface.RulesBoard INF = script.Parent.Interface INT = script.Parent PLR = game.Players.LocalPlayer PLC = game.Players.LocalPlayer.Character BLO = script.Parent.Blackout

print("Variables loaded! Hot") if PLR.TeamColor == BrickColor.new("Institutional white") then MU:Play() repeat wait() until game.Players.LocalPlayer.Character Workspace.CurrentCamera.CameraType = "Scriptable" Workspace.CurrentCamera.CoordinateFrame = Workspace.Cam.CFrame wait(5) -- intervals of time between camera switch Workspace.CurrentCamera.CoordinateFrame = Workspace.Cam2.CFrame wait(5) Workspace.CurrentCamera.CoordinateFrame = Workspace.Cam3.CFrame wait(5) Workspace.CurrentCamera.CoordinateFrame = Workspace.Cam4.CFrame else return end

INF.Visible = true

RBO.Position = UDim2.new(0.5,200,0.5,-175)

SB.MouseButton1Down:connect(function(spawn) MU:Remove() if PLR:IsInGroup(1038237) then -- ur clan id MU:Remove() for i = 1, 10 do BLO.BackgroundTransparency = BLO.BackgroundTransparency - 0.1 wait(0.1) end PLR.TeamColor = BrickColor.new("Bright red") --ur clan color PLC:BreakJoints() Workspace.CurrentCamera.CameraType = "Custom" INF.Visible = false elseif PLR:IsInGroup(1038245) -- ally ids or PLR:IsInGroup() or PLR:IsInGroup() or PLR:IsInGroup() then MU:Remove()
--if you get more allies, just copy the lines like i did above ^ kk ur smart for i = 1, 10 do BLO.BackgroundTransparency = BLO.BackgroundTransparency - 0.1 wait(0.1) end INF.Visible = false PLR.TeamColor = BrickColor.new("Bright green") --ally colors PLC:BreakJoints() Workspace.CurrentCamera.CameraType = "Custom" elseif PLR:IsInGroup(0) == false then -- enemy ids, so if an enemy is in ur group and in their group they're put on enemies instead of ur group or allies if PLR:IsInGroup(1) == false then for i = 1, 10 do MU:Remove() BLO.BackgroundTransparency = BLO.BackgroundTransparency - 0.1 wait(0.1) end --INF.Visible = false (Goes here) PLR.TeamColor = BrickColor.new("Black") --enemy colors PLC:BreakJoints() Workspace.CurrentCamera.CameraType = "Custom" end end end) print("flythepegasus's hot intro loaded.") --don't remove kid it just prints in the output window not in game --dont touch

RB.MouseButton1Down:connect(function(RR) if RBO.Visible == false then RBO.Visible = true OC:Play() elseif RBO.Visible == true then RBO.Visible = false OC:Play() end end)

local gui = script.Parent local mouseInGui = false

SB.MouseEnter:connect(function(x, y) mouseInGui = true SBV.Visible = true MO:Play() end)

SB.MouseLeave:connect(function(x, y) mouseInGui = false SBV.Visible = false end)

RB.MouseEnter:connect(function(x, y) mouseInGui = true RBV.Visible = true MO:Play() end)

RB.MouseLeave:connect(function(x, y) mouseInGui = false RBV.Visible = false end)

0
Please use the LUA encoding so we can read the script easier. xolbStudios 127 — 10y

Marked as Duplicate by Shawnyg, M39a9am3R, and User#2

This question has been asked before, and already has an answer. If those answers do not fully address your question, then please ask a new question here.

Why was this question closed?