Soo in ber tweet he said he will no longer working in Miner Haven soo i have the old one but idk how to fix the infinity loading the script is long so i will show the other script in the answer part
local Ids = {} local BaseUrl = game.ContentProvider.BaseUrl local Loading local Gui3D if game:GetService("UserInputService").VREnabled then game.ReplicatedStorage:WaitForChild("Bers3DGui") Gui3D = require(game.ReplicatedStorage.Bers3DGui) Loading = Gui3D:GuiTo3D(script.LoadGui,5) Loading.Black.Transparency = 1 else Loading = script.LoadGui end spawn(function() game.ReplicatedStorage:WaitForChild("NightTime") local function Ambience() if game.ReplicatedStorage.NightTime.Value == true then game.Lighting.Ambient = Color3.new(0,0,0) game.Lighting.Brightness = 0 game.Lighting.ColorShift_Bottom = Color3.new(100/255,100/255,0) game.Lighting.ColorShift_Top = Color3.new(45/255,84/255,86/255) game.Lighting.OutdoorAmbient = Color3.new(70/255,60/255,60/255) game.Lighting.FogStart = 0 game.Lighting.FogEnd = 400 if game.ReplicatedStorage:FindFirstChild("Mars") then game.Lighting.FogColor = Color3.new(180/255, 91/255, 50/255) else game.Lighting.FogColor = Color3.new(32/255,41/255,72/255) end else game.Lighting.Ambient = Color3.new(100/255,100/255,100/255) game.Lighting.Brightness = 1 game.Lighting.ColorShift_Bottom = Color3.new(1,1,1) game.Lighting.ColorShift_Top = Color3.new(45/255,84/255,86/255) game.Lighting.OutdoorAmbient = Color3.new(160/255,160/255,160/255) game.Lighting.FogStart = 0 game.Lighting.FogEnd = 2000 if game.ReplicatedStorage:FindFirstChild("Mars") then game.Lighting.FogColor = Color3.new(0, 0, 0) else game.Lighting.FogColor = Color3.new(64/255,255/255,217/255) end end end Ambience() end) game.Players.LocalPlayer:WaitForChild("PlayerGui") math.random(os.time()) Loading.Parent = game.Players.LocalPlayer.PlayerGui Loading:WaitForChild("Center") Loading.Center:WaitForChild("Load") Loading.Center.Load:WaitForChild("Bar") Loading.Center.Load.Bar.Visible = true Loading.Center.Load.Twitter.Visible = true game:GetService("GuiService").GuiNavigationEnabled = false game:GetService("GuiService").AutoSelectGuiEnabled = true Loading:WaitForChild("Black") Loading.Black.Visible = true Loading.Animation.Animate.Disabled = false local CamLib = require(game.ReplicatedStorage.Kaz) local Blur game.ReplicatedFirst:RemoveDefaultLoadingScreen() game.StarterGui:SetCoreGuiEnabled("All",false) repeat wait(0.1) until workspace.CurrentCamera ~= nil workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable workspace.CurrentCamera.CoordinateFrame = Loading.CoordFrame.Value + Vector3.new(0,1000,0) workspace.CurrentCamera.FieldOfView = 5 CamLib.Tween(workspace.CurrentCamera.CFrame, Loading.CoordFrame.Value, Loading.CoordFrame.Value + (Loading.CoordFrame.Value.lookVector * 1000), 7, nil, false, 30) -- workspace.CurrentCamera:Interpolate(Loading.CoordFrame.Value, Loading.CoordFrame.Value + (Loading.CoordFrame.Value.lookVector * 1000),5) --[[ if game.VIPServerId == "" then workspace.CurrentCamera.CoordinateFrame = Loading.CoordFrame.Value else workspace.CurrentCamera.CoordinateFrame = Loading.CoordFrameIs.Value end ]] if true then game.ReplicatedStorage:WaitForChild("Blur") Blur = game.ReplicatedStorage.Blur:Clone() Blur.Parent = workspace.CurrentCamera end local EarlyTarget game.ReplicatedStorage:WaitForChild("Items") for i,Item in pairs(game.ReplicatedStorage.Items:GetChildren()) do table.insert(Ids,"http://roblox.com/asset?Id="..Item.ThumbnailId.Value) end function scan(Object) if Object:IsA("ImageLabel") or Object:IsA("ImageButton") then table.insert(Ids,Object.Image) elseif Object:IsA("Sound") then table.insert(Ids,Object.SoundId) end for i,v in pairs(Object:GetChildren()) do scan(v) end end --Loading.Black.Visible = false game.ReplicatedStorage:WaitForChild("GUI") local GUI local USI = game:GetService("UserInputService") local IsMobile = USI.TouchEnabled and not(USI.MouseEnabled) and not(USI.KeyboardEnabled) if game:GetService("UserInputService").VREnabled then GUI = Gui3D:GuiTo3D(game.ReplicatedStorage.GUI, 10) elseif game:GetService("GuiService"):IsTenFootInterface() or game:GetService("UserInputService").GamepadEnabled or IsMobile then GUI = game.ReplicatedStorage.OldGui else GUI = game.ReplicatedStorage.GUI end scan(GUI) scan(Loading) --[[ spawn(function() repeat wait() until game.Players.LocalPlayer.Character workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable if Loading ~= nil and Loading:FindFirstChild("CoordFrame") ~= nil then workspace.CurrentCamera.CoordinateFrame = Loading.CoordFrame.Value if game.VIPServerId == "" then workspace.CurrentCamera.CoordinateFrame = Loading.CoordFrame.Value else workspace.CurrentCamera.CoordinateFrame = Loading.CoordFrameIs.Value end end end) ]] if game:GetService("UserInputService").TouchEnabled then game.Players.LocalPlayer.PlayerGui.TouchGui.TouchControlFrame.Visible = false end wait(1) local Queue = #Ids local DoneLoading = false spawn(function() game:GetService("ContentProvider"):PreloadAsync(Ids) DoneLoading = true end) spawn(function() -- Don't let loading assets take longer than 15 seconds wait(15) DoneLoading = true end) --[[ for Num,Id in pairs(Ids) do game.ContentProvider:Preload(Id) end ]] spawn(function() wait(2) for i=1,30 do Loading.Black.Transparency = Loading.Black.Transparency + (1/30) Loading.Black.TextStrokeTransparency = Loading.Black.TextStrokeTransparency + (1/20) wait(0.08) end Loading.Black.Visible = false end) local StartTime = tick() repeat game:GetService("RunService").Heartbeat:wait() local Progress = (Queue-game.ContentProvider.RequestQueueSize)/Queue Loading.Center.Load.Bar.Progress.Size = UDim2.new(Progress,0,0.9,0) until DoneLoading Loading.Center.Load.Bar.Progress.Size = UDim2.new(1,0,0.9,0) wait(1) Loading.Center.Load.Visible = false local EndPosition if workspace.CurrentCamera.ViewportSize.Y < 650 then Loading.Logo.Size = UDim2.new(0,495,0,450) EndPosition = UDim2.new(0.5, -235, -0.2, 0) Loading.Logo.Position = UDim2.new(0.5, -235, 0.5, -400) Loading.Play.Position = UDim2.new(0.5,-300,0.3,0) Loading.Solo.Position = UDim2.new(0.5,0,0.3,0) elseif workspace.CurrentCamera.ViewportSize.Y < 950 then EndPosition = UDim2.new(0.5, -470, 0.2, -200) Loading.Logo.Position = UDim2.new(0.5, -470, 0.5, -400) else EndPosition = UDim2.new(0.5, -470, 0.3, -300) Loading.Logo.Position = UDim2.new(0.5, -470, 0.5, -400) end Loading.Logo:TweenPosition ( EndPosition, Enum.EasingDirection.Out, Enum.EasingStyle.Sine, 1, true) spawn(function() for i=1,25 do Loading.Logo.ImageTransparency = 1-i/25 wait() end end) wait(0.4) Loading.FireworkLaunch:Play() wait(0.4) Loading.FireworkLeft.Position = UDim2.new(0.5, -470, 0.5, -270) Loading.FireworkLeft:TweenPosition ( UDim2.new(0.5, -550, 0.3, -260), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, 0.6, true) spawn(function() for i=1,50 do Loading.FireworkLeft.ImageTransparency = 1-i/100 wait(0.05) end end) wait(0.1) Loading.FireworkRight.Position = UDim2.new(0.5, -470, 0.5, -270) Loading.FireworkRight:TweenPosition ( UDim2.new(0.5, -400, 0.3, -260), Enum.EasingDirection.Out, Enum.EasingStyle.Sine, 0.6, true) spawn(function() for i=1,50 do Loading.FireworkRight.ImageTransparency = 1-i/100 wait(0.05) end end) wait(0.3) Loading.FireworkExplode:Play() wait(1.5) --[[ spawn(function() for i=1,50 do Loading.Logo.Position = UDim2.new(0.5, -470, 0.5, (-250)-i) Loading.Logo.ImageTransparency = 1 - (i/50) wait(0.05) end end) wait(0.5) spawn(function() for i=1,25 do Loading.FireworkLeft.Position = UDim2.new(0.5, -470-i, 0.5, (-300)-i) Loading.FireworkLeft.ImageTransparency = 1 - (i/35) wait() end end) wait(0.3) spawn(function() for i=1,25 do Loading.FireworkRight.Position = UDim2.new(0.5, -470+i, 0.5, (-300)-i) Loading.FireworkRight.ImageTransparency = 1 - (i/35) wait() end end) --]] Loading.Play.Visible = true print("VIP ID: "..game.VIPServerId) if not workspace:FindFirstChild("Private") then Loading.Solo.Visible = true else Loading.Solo.Visible = false Loading.Play.Position = UDim2.new(0.5,-150,0.74,0) end
local Tycoon function getTycoon(player) for i,v in pairs(workspace.Tycoons:GetChildren()) do if game.Players:FindFirstChild(v.Owner.Value) == player then Tycoon = v return v end end return nil end local connection local Requested = false function CloseGui() if Loading then for i,Child in pairs(Loading:GetChildren()) do if Child.Name ~= "Blackout" then Child:Destroy() end end -- repeat wait() until game.Players.LocalPlayer.Character ~= nil workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable CamLib.Tween(EarlyTarget, EarlyTarget, Tycoon.Base.CFrame + Vector3.new(0,10,0), 3, nil, true, 10, false, true) if game:GetService("UserInputService").GamepadEnabled then -- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack,false) end Loading.Blackout.BackgroundTransparency = 1 Loading.Blackout.Visible = true wait(2) if not game:GetService("UserInputService").GamepadEnabled then spawn(function() for i=1,20 do if Loading:FindFirstChild("Blackout") then Loading.Blackout.BackgroundTransparency = Loading.Blackout.BackgroundTransparency - 1/20 wait() end end end) end wait(2) workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid workspace.CurrentCamera.CameraType = Enum.CameraType.Custom --[[ local GUI = game.ReplicatedStorage.GUI:Clone() GUI.Inventory.Blackout.BackgroundTransparency = 0 if game:GetService("UserInputService").VREnabled then GUI = Gui3D:GuiTo3D(GUI, 10) GUI.Inventory.Blackout.BackgroundTransparency = 1 end ]] local function VerifyGui() local GUI local USI = game:GetService("UserInputService") local IsMobile = USI.TouchEnabled and not(USI.MouseEnabled) and not(USI.KeyboardEnabled) if game:GetService("UserInputService").VREnabled then GUI = Gui3D:GuiTo3D(game.ReplicatedStorage.GUI:Clone(), 10) elseif game:GetService("GuiService"):IsTenFootInterface() or game:GetService("UserInputService").GamepadEnabled or IsMobile then GUI = game.ReplicatedStorage.OldGui:Clone() GUI.Name = "GUI" else GUI = game.ReplicatedStorage.GUI:Clone() end GUI.Enabled = true GUI.Inventory.Blackout.Visible = true GUI.Inventory.Visible = true workspace.CurrentCamera.FieldOfView = 70 workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character.Humanoid workspace.CurrentCamera.CameraType = "Custom" GUI.Parent = game.Players.LocalPlayer.PlayerGui print(GUI:GetFullName()) end VerifyGui() --[[ spawn(function() wait(1) if Player.PlayerGui:FindFirstChild("GUI") == nil then VerifyGui() end end) ]] Loading:Destroy() wait(2) game.StarterGui:SetCoreGuiEnabled("All",true) if game:GetService("UserInputService").TouchEnabled and (workspace.CurrentCamera.ViewportSize.X < 1000 or workspace.CurrentCamera.ViewportSize.Y < 600) then game.StarterGui:SetCoreGuiEnabled("Backpack",false) end script:Destroy() end end local Completed = false local function PlaySolo() if not Requested and Loading.Solo.ImageColor3 ~= Color3.new(1,0.4,0.4) then Requested = true Loading.Play.ImageColor3 = Color3.new(1,1,1) Loading.Play.Selection.Visible = false Loading.Solo.Selection.Visible = false Loading.Solo.ImageColor3 = Color3.new(0.6,0.8,1) Loading.LoadingText.TextColor3 = Color3.new(0.6,0.8,1) Loading.LoadingText.Visible = true if game.Players.LocalPlayer:FindFirstChild("Mars") then Loading.LoadingText.Text = "Teleporting to Mars" Loading.LoadingText.TextColor3 = Color3.new(1,0.6,0.2) else Loading.LoadingText.Text = "Teleporting to private island" end CamLib.Tween(Loading.CoordFrame.Value, Loading.CoordFrame.Value + Vector3.new(0,1000,0), Loading.CoordFrame.Value + (Loading.CoordFrame.Value.lookVector * 1000), 4, nil, false, 1) wait(4) local Success = game.ReplicatedStorage.PlaySolo:InvokeServer() if not Success then Loading.LoadingText.TextColor3 = Color3.new(1,0.4,0.4) Loading.LoadingText.Text = "Teleporting failed. Try joining server." Loading.Solo.ImageColor3 = Color3.new(1,0.4,0.4) Requested = false if game:GetService("UserInputService").GamepadEnabled then Loading.SelectedButton.Value = Loading.Play end end end end local function RequestLoad() -- new saving system if connection then connection:disconnect() end if not Requested then Requested = true Loading.Play.ImageColor3 = Color3.new(0.6,0.8,1) Loading.Play.Selection.Visible = false Loading.Solo.Selection.Visible = false Loading.Solo.ImageColor3 = Color3.new(1,1,1) Loading.LoadingText.TextColor3 = Color3.new(0.6,0.8,1) Loading.LoadingText.Visible = true local Down = game.ReplicatedStorage.LookingDown.Value spawn(function() repeat wait(0.1) until getTycoon(game.Players.LocalPlayer) ~= nil workspace.CurrentCamera.CameraType = "Scriptable" EarlyTarget = workspace.CurrentCamera.CFrame:lerp(Tycoon.Base.CFrame + Vector3.new(0,100,0),0.9) CamLib.Tween(workspace.CurrentCamera.CFrame, workspace.CurrentCamera.CFrame, Tycoon.Base.CFrame + Vector3.new(0,10,0), 0.5, nil, true, 30, true) spawn(function() wait(0.5) CamLib.Tween(workspace.CurrentCamera.CFrame, EarlyTarget, Tycoon.Base.CFrame + Vector3.new(0,10,0), 2, nil, true, 80) end) end) Loading.LoadingText.Text = "Loading data..." local Result, Success, Errormsg, DataCount = game.ReplicatedStorage.LoadPlayerData:InvokeServer() if DataCount then print("Your data is "..DataCount.." characters long.") end if not Result then if Success then Loading.LoadingText.TextColor3 = Color3.new(1,0.5,0.5) CamLib.Tween(workspace.CurrentCamera.CFrame, Loading.CoordFrame.Value, Loading.CoordFrame.Value + (Loading.CoordFrame.Value.lookVector * 1000), 3, nil, true, 30) for i=1,60 do Loading.LoadingText.Text = "Failed to connect to ROBLOX! Retrying in: ("..(61-i)..")" wait(1) end Requested = false RequestLoad() else Loading.LoadingText.Text = "Error loading data! Try again later!" Loading.LoadingText.TextColor3 = Color3.new(1,0.7,0.6) print("ERROR LOADING IN PLAYER DATA:") warn(Errormsg) error("Please send a screenshot of this to @berezaagames on twitter!") end else wait() math.randomseed(tick()) wait() math.random(4,6) math.random(1,2) local Name = game.Players.LocalPlayer.Name local Strings = { "Prepare to INNOVATE!","The sky is the limit!","Build beyond your imagination!","Welcome home!", "Welcome to Miner's Haven!","Have a blast!", "Have fun!", "Enjoy!", "Stay innovative!" } math.random(1,#Strings) local WelcomeMessage = Strings[ math.random(1,#Strings) ] Loading.LoadingText.Text = WelcomeMessage Loading.LoadingText.TextColor3 = Color3.new(0.5,1,0.6) spawn(function() wait(1) for i=1,16 do wait(0.1) if Blur then Blur.Size = Blur.Size - 1 end end end) if workspace.CurrentCamera:FindFirstChild("Colors") then workspace.CurrentCamera.Colors:Destroy() end repeat wait() until game.Players.LocalPlayer:FindFirstChild("BaseDataLoaded") Completed = true end end end local MoveDB = true local function onInputChanged(input,gameProcessed) if input.KeyCode == Enum.KeyCode.Thumbstick1 and MoveDB and not Requested then if math.abs(input.Position.X) > 0.5 then MoveDB = false if Loading.SelectedButton.Value == Loading.Play and Loading.Solo.Visible then Loading.SelectedButton.Value = Loading.Solo else Loading.SelectedButton.Value = Loading.Play end wait(0.55) MoveDB = true end end end game:GetService("UserInputService").InputChanged:connect(onInputChanged) Loading.Play.Selection.Visible = false Loading.Solo.Selection.Visible = false if game:GetService("UserInputService").GamepadEnabled then Loading.Play.Selection.Visible = true Loading.Solo.Selection.Visible = false Loading.Play.ImageColor3 = Color3.new(7/255, 234/255, 128/255) Loading.Solo.ImageColor3 = Color3.new(1,1,1) Loading.SelectedButton.Value = Loading.Play local eDebounce = true connection = game:GetService("UserInputService").InputBegan:connect(function(input) if input.UserInputType == Enum.UserInputType.Gamepad1 then if Loading.SelectedButton.Value == Loading.Play then if not Requested then spawn(RequestLoad) end else if not Requested then spawn(PlaySolo) end end end end) end Loading.SelectedButton.Changed:connect(function() for i,Button in pairs(Loading:GetChildren()) do if Button:IsA("ImageButton") then Button.ImageColor3 = Color3.new(1,1,1) Button.Selection.Visible = false end end local SelectedButton = Loading.SelectedButton.Value SelectedButton.ImageColor3 = Color3.new(7/255, 234/255, 128/255) SelectedButton.Selection.Visible = true end) game.ReplicatedStorage.DataLoadedIn.OnClientEvent:connect(CloseGui) for i,Button in pairs(Loading:GetChildren()) do if Button:IsA("ImageButton") then Button.MouseEnter:connect(function() if Button.ImageColor3 == Color3.new(1,1,1) and not Requested then Button.ImageColor3 = Color3.new(7/255, 234/255, 128/255) end end) Button.MouseLeave:connect(function() if Button.ImageColor3 == Color3.new(7/255, 234/255, 128/255) then Button.ImageColor3 = Color3.new(1,1,1) end end) end end Loading.Play.MouseButton1Click:connect(RequestLoad) Loading.Solo.MouseButton1Click:connect(PlaySolo) print("Welcome to the print output, are you not just perfect? Find any errors here? Please screenshot and tweet berezaa at @berezaagames!") warn("If you are the first to report a large or game-breaking bug, you may win prizes such as special items and Robux! (We'll see!)")
Closed as Not Constructive by User#25115 and Gey4Jesus69
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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