(Keep in mind this was a NPC I found in toolbox) I keep getting the error "TakeDamage is not a valid member of Folder" from line 22. The folder it's referring to is located in the NPC's model, however there are no parts within this folder and none of the code refers to the folder. This error usually happens when the NPC's fighting another NPC. After the error, the script breaks and doesn't damage the enemy like intended.
TL;DR: I have a script that detects when the sword hits another NPC. However, when the NPC is fighting an enemy, the script stops working and returns with the above error.
Below is the code:
local damage = 10 sword = script.Parent.Handle debounce = false function swordTouched(hit) if (hit.Parent == nil) then return end if debounce == false then debounce = true local humanoid = hit.Parent:findFirstChild("Blue") --Looks for Humanoid in attacked NPC local vCharacter = Tool.Parent --Character as in the attacked NPC local hum = vCharacter:findFirstChild("Red") --Looks for Humanoid in ATTACKING NPC if humanoid~=nil and humanoid ~= hum and hum ~= nil then local right_arm = vCharacter:FindFirstChild("Right Arm") if (right_arm ~= nil) then local joint = right_arm:FindFirstChild("RightGrip") if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then humanoid:TakeDamage(10) local randomNoise = math.random(1,2)--Just a sound randomizer if randomNoise == 1 then script.Parent.Parent.Head.s1:Play() else script.Parent.Parent.Head.s2:Play() end wait(1) --allows for the sword to be used again by NPC end end end debounce = false end end
Closed as Not Constructive by User#24403 and DinozCreates
This question has been closed because it is not constructive to others or the asker. Most commonly, questions that are requests with no attempt from the asker to solve their problem will fall into this category.
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