Im using the roblox free model, Drooling Zombie that does damage within a module script. Tried having the script fire a remote event that gives me the error " FireServer can only be called from the client"
Tried to identify the player through the touched event and through the character but that didnt work either, I got the same error as you would if you used Localplayer in a normal script. Heres my code :
-- Setup arms damage local canHit = true local lastHit = os.time() local damagegive = configs["Damage"] local function handleHit(other) if canHit then if other and other.Parent and other.Parent.Name ~= "Drooling Zombie" and other.Parent:FindFirstChild("Humanoid") then local enemy = other.Parent local player = game.Players:GetPlayerFromCharacter(other) local stats = player.playerstats local defense = stats.defense if enemy.Humanoid.WalkSpeed > 0 then enemy.Humanoid:TakeDamage(damagegive-defense.Value) canHit = false end end else local now = os.time() if now - lastHit > configs["DamageCooldown"] then lastHit = now canHit = true end end end local leftHitConnect, rightHitConnect leftHitConnect = model:FindFirstChild("Left Arm").Touched:connect(handleHit) rightHitConnect = model:FindFirstChild("Right Arm").Touched:connect(handleHit)
Note : The game im creating has stats and such and I want the defense stat within the leaderstats as most would call it to subtract from the damage dealt. Any clues on how I could fix this problem? Also, whats a better way of having the script identify other enemies? Im not even sure whatthe if other and other.Parent... part does. God bless friends.
Closed as Not Constructive by Gey4Jesus69 and DinozCreates
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